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Simulated Social Touch in a Collaborative Game

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Haptics: Neuroscience, Devices, Modeling, and Applications (EuroHaptics 2014)

Abstract

In this paper we present a study in which participants played a collaborative augmented reality game together with two virtual agents, visible in the same augmented reality space. During interaction one of the virtual agents touches the user on the arm, by means of a vibrotactile display. We investigated whether social touch by a virtual agent in a collaborative setting would positively influence the participant’s perception of this touching virtual agent. Results showed that the touching virtual agent was rated higher on affective adjectives than the non-touching agent.

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Acknowledgments

This publication was supported by the Dutch national program COMMIT.

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Correspondence to Gijs Huisman .

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Huisman, G., Kolkmeier, J., Heylen, D. (2014). Simulated Social Touch in a Collaborative Game. In: Auvray, M., Duriez, C. (eds) Haptics: Neuroscience, Devices, Modeling, and Applications. EuroHaptics 2014. Lecture Notes in Computer Science(), vol 8618. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-44193-0_32

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  • DOI: https://doi.org/10.1007/978-3-662-44193-0_32

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  • Print ISBN: 978-3-662-44192-3

  • Online ISBN: 978-3-662-44193-0

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