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uMed: Your Choice—Conception of a Digital Game to Enhance Medical Ethics Training

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Games and Ethics

Abstract

In this contribution, we present the conception of the serious moral game uMed: Your Choice for the training of medical students’ moral sensitivity and resoluteness. First, we offer an overview of the moral competences that we aim to train through the game: an empathic concern for relevant groups; an awareness of one’s susceptibility to biases and stress, moral schemas and scripts for automatized sensitivity under time pressure; a sensitivity to attitudes of moral disengagement; and skills for speaking up about ethical issues. Second, we present the educational game mechanisms and contents that we have selected and combined to achieve the desired learning outcomes: playing an intern at a clinic, learners deal with several cases, in which they have to interact with patients, patients’ relatives, and co-workers. Their decisions, including the way they communicate, have immediate as well as delayed consequences, and players receive constant feedback in terms of three value categories (empathy, integrity, efficiency). Third, we discuss how we employ the game within our study program. We close with a discussion of a possible critique of our design and with an outlook on the further design process.

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Notes

  1. 1.

    One of the authors experienced this case as a patient.

  2. 2.

    This example is meant to illustrate how a script is basically a routine procedure of doing something.

  3. 3.

    The game does not demand medical knowledge from players. Relevant information on diagnoses, treatments etc. will be readily available so that the game can also be played by medical laypeople.

  4. 4.

    For instance, we have optimized a previously published test of value sensitivity in medicine (Ineichen et al. 2017) and used this instrument for pre- and post-tests with players and control groups.

  5. 5.

    The anonymization of the player data is crucial: It ensures the safe space that allows for the students to learn by trial and error and to play with the ethical scenarios, which can even include the imagination of antisocial behaviors. Disclosing personal player data to lecturers and group members could lead to the attribution of blame or the stigmatization of learners. If students choose to share and discuss their own game experiences and decisions, they should be able to do this at their own will.

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Correspondence to Johannes Katsarov .

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Katsarov, J., Biller-Andorno, N., Eichinger, T., Schmocker, D., Christen, M. (2020). uMed: Your Choice—Conception of a Digital Game to Enhance Medical Ethics Training. In: Groen, M., Kiel, N., Tillmann, A., Weßel, A. (eds) Games and Ethics. Digitale Kultur und Kommunikation, vol 7. Springer VS, Wiesbaden. https://doi.org/10.1007/978-3-658-28175-5_13

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