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A Model for Fluorescence and Phosphorescence

  • Conference paper
Photorealistic Rendering Techniques

Part of the book series: Focus on Computer Graphics ((FOCUS COMPUTER))

Abstract

If you are indoors and reading this document on paper, then the page may be lit by a fluorescent light bulb. The gases inside the bulb absorb high-energy electrons, and then fluoresce, or re-radiate that absorbed energy at a different frequency. The particular gases in common fluorescent bulbs are chosen to be efficient at re-radiating this energy in the visible wavelengths. If you are reading this document on-line, then you’re probably reading it on a cathode-ray tube (CRT). The face of the CRT is lined with phosphors, which absorb the high-energy electrons directed at them, and gradually release that energy over time in the visible band. The two phenomena of fluorescence and phosphorescence are not as common as simple reflection and transmission, but do have an important part to play in the complete description of macroscopic physical behavior that should be modeled by image synthesis programs. This paper presents a mathematical model for global energy balancing which includes these phenomena.

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References

  1. James Arvo: Transfer Equations in Global Illumination. August 1993, in Paul Heckbert, ed., Siggraph 1993 Global Illumination course notes

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© 1995 EUROGRAPHICS The European Association for Computer Graphics

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Glassner, A.S. (1995). A Model for Fluorescence and Phosphorescence. In: Sakas, G., MĂĽller, S., Shirley, P. (eds) Photorealistic Rendering Techniques. Focus on Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-87825-1_5

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  • DOI: https://doi.org/10.1007/978-3-642-87825-1_5

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-87827-5

  • Online ISBN: 978-3-642-87825-1

  • eBook Packages: Springer Book Archive

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