Abstract
Virtual Reality (VR), until recently the domain of the research labs, is starting to be accepted as a general business tool. VR allows users to see and explore new products, plans or concepts long before they exist in reality, in a continually more realistic manner, which at the moment no other technology can offer.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Literature
Kalawsky, R. S., The Science of Virtual Reality and Virtual Environments, Addison-Wesley Publishing Company, 1994.
Burdea, G. C., Force and Touch Feedback for Virtual Reality, John Wiley & Sons, Inc., 1996.
Computer Graphics Proceedings, SIGGRAPH Conference Proceedings, Annual Conference Series, Publication of ACM, 1992-1996.
Computer Graphics forum, The International Journal of the Eurographics Association, Blackwell Publishers, Oxford, England, 1996.
Presence, Teleoperators and Virtual Environments, MIT Press Journals, Cambridge, MA, USA, 1993-1996.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1998 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Purschke, F., Rabätje, R., Schulze, M., Starke, A., Symietz, M., Zimmermann, P. (1998). Virtual Reality (VR) — New Methods for Improving and Accelerating Vehicle Development. In: Dai, F. (eds) Virtual Reality for Industrial Applications. Computer Graphics: Systems and Applications. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-46847-6_7
Download citation
DOI: https://doi.org/10.1007/978-3-642-46847-6_7
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-46849-0
Online ISBN: 978-3-642-46847-6
eBook Packages: Springer Book Archive