Abstract
To combine these opportunities offered by both virtual words and the physical world, we have developed the Augmented Home, a game which combines the qualities of both worlds and integrates them into one. The Augmented Home draws the virtual world into the physical by binding it to the physical environment for children and parents to experience the virtual world together, being engaged in activities that benefit the child’s educational, social and creative development.
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Offermans, S., Hu, J. (2013). Augmented Home. In: Anacleto, J.C., Clua, E.W.G., da Silva, F.S.C., Fels, S., Yang, H.S. (eds) Entertainment Computing – ICEC 2013. ICEC 2013. Lecture Notes in Computer Science, vol 8215. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-41106-9_4
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DOI: https://doi.org/10.1007/978-3-642-41106-9_4
Publisher Name: Springer, Berlin, Heidelberg
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