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Abstract

Gaming environments are applications that have the great potential to increase people engagement in a participatory and collaborative way. Players interact with games under various situations, where the content, the form, and the modalities will be manipulated to fit the player’s behaviours. This paper provides a multimodal environment for gaming by using a grammar-based approach for supporting the interaction process in the application scenario of scope card game, instantiating grammar by the elements and the rules of the game. Moreover, the paper focuses on the correct interpretation of the player’s input during the game by the use of a HMM-based approach.

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Caschera, M.C., D’Ulizia, A., Ferri, F., Grifoni, P. (2013). Multimodal Interaction in Gaming. In: Demey, Y.T., Panetto, H. (eds) On the Move to Meaningful Internet Systems: OTM 2013 Workshops. OTM 2013. Lecture Notes in Computer Science, vol 8186. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-41033-8_87

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  • DOI: https://doi.org/10.1007/978-3-642-41033-8_87

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-41032-1

  • Online ISBN: 978-3-642-41033-8

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