Abstract
In this paper we introduce the notion of techsona, as a possible counterpart design instrument to personas. We use a case study to illustrate a design process where techsonas help pinpoint technological ideas and alternatives and analyze these systematically. While a persona captures “imagine a user…”, a scenario “imagine a situation…” the techsona gives the missing piece of “imagine a technology…” We show how a recently developed activity theoretical model can serve both as a framing for techsonas and as an analytical interface between personas and techsonas. The paper discusses the potentials and problems of the techsona and concludes that the techsona truly helps with a missing piece in persona and scenario-based design.
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Bødker, S., Klokmose, C.N. (2013). From Persona to Techsona. In: Kotzé, P., Marsden, G., Lindgaard, G., Wesson, J., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2013. INTERACT 2013. Lecture Notes in Computer Science, vol 8120. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40498-6_26
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DOI: https://doi.org/10.1007/978-3-642-40498-6_26
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