Abstract
Cloth is used for design and production of clothing and virtualization of cloth is beneficial. In this study cloth handling is virtualized. Cloth is mechanically formulated and modeled. The motion of the position of human hand in the real world is captured using Kinect that is a sensor of game-machine. The motion of the position of human hand to the cloth model and handling of cloth is simulated in the virtual world. Handled cloth interferes with other object in the virtual space because collision detection and reaction are defined for the cloth model. Three-dimensional shape of hand is extracted from the depth image of Kinect and the motion of the shape of the hand in the virtual space is displayed.
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Inui, S., Mesuda, Y., Horiba, Y. (2013). Cloth Handling in Virtual Space. In: Stephanidis, C. (eds) HCI International 2013 - Posters’ Extended Abstracts. HCI 2013. Communications in Computer and Information Science, vol 374. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39476-8_141
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DOI: https://doi.org/10.1007/978-3-642-39476-8_141
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-39475-1
Online ISBN: 978-3-642-39476-8
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