Abstract
We present a discussion of tools, methods, and lessons learned from nearly ten years of work using virtual reality data visualization as a driving problem area for collaborative practice-based STEAM education. This work has spanned multiple universities and design colleges. It has resulted in courses taught to both students majoring in computer science and students majoring in art or design. Within the classroom, an important aspect of our approach is including art and design students directly in real scientific research, often extended beyond the computer science aspects of data visualization to also include the research of collaborators in biology, medicine, and engineering who provide cutting-edge data visualization challenges. The interdisciplinary team-based education efforts have also extended beyond the classroom as art and design students have participated in our labs as research assistants and made major contributions to published scientific research. In some cases, these experiences have impacted career paths for students.
Chapter PDF
Similar content being viewed by others
References
Sobel, J.S., Forsberg, A.S., Laidlaw, D.H., Zeleznik, R.C., Keefe, D.F., Pivkin, I., Karniadakis, G.E., Richardson, P., Swartz, S.: Particle flurries: Synoptic 3D pulsatile flow visualization. IEEE Computer Graphics and Applications 24(2), 76–85 (2004)
Jackson, B., Coffey, D., Thorson, L., Schroeder, D., Ellingson, A., Nuckley, D., Keefe, D.F.: Toward Mixed Method Evaluations of Scientific Visualizations and Design Process as an Evaluation Tool. In: BELIV 2012: Beyond Time and Errors: Novel Evaluation Methods for Visualization, Workshop at IEEE VisWeek 2012 (2012)
Buxton, B.: Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann, San Francisco CA (2007)
Keefe, D.F., Acevedo Feliz, D., Moscovich, T., Laidlaw, D.H., LaViola Jr., J.J.: CavePainting: A fully immersive 3D artistic medium and interactive experience. In: Proceedings of I3D 2001, pp. 85–93 (2001)
Keefe, D.F., Karelitz, D.B., Vote, E.L., Laidlaw, D.H.: Artistic collaboration in designing VR visualizations. IEEE Computer Graphics and Applications 25(2), 18–23 (2005)
Keefe, D.F., Acevedo, D., Miles, J., Drury, F., Swartz, S.M., Laidlaw, D.H.: Scientific sketching for collaborative VR visualization design. IEEE Transactions on Visualization and Computer Graphics 14(4), 835–847 (2008)
Schroeder, D., Coffey, D., Keefe, D.F.: Drawing with the Flow: A Sketch-Based Interface for Illustrative Visualization of 2D Vector Fields. In: Proceedings of ACM SIGGRAPH/Eurographics Symposium on Sketch-Based Interfaces and Modeling 2010, pp. 49–56 (2010)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Keefe, D.F., Laidlaw, D.H. (2013). Virtual Reality Data Visualization for Team-Based STEAM Education: Tools, Methods, and Lessons Learned. In: Shumaker, R. (eds) Virtual, Augmented and Mixed Reality. Systems and Applications. VAMR 2013. Lecture Notes in Computer Science, vol 8022. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39420-1_20
Download citation
DOI: https://doi.org/10.1007/978-3-642-39420-1_20
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-39419-5
Online ISBN: 978-3-642-39420-1
eBook Packages: Computer ScienceComputer Science (R0)