Abstract
Entertainment is an important aspect of social robots in an AAL context. Especially for elderly people, a robot can be the right platform for entertaining games. This paper describes the robotic platform ALIAS as a gaming platform. In the project ALIAS, a robot is equipped as a communication platform for elderly people. One aspect of the project is to provide cognitively stimulating games using a natural human-machine interface. Therefore, a computer game with multiple interaction channels is integrated on the robot ALIAS. The robot has a touchscreen with a graphical user interface where the game Tic-tac-toe can be played. Additionally, the game can also be controlled by speech commands, whereby a speech dialogue system is employed. In order to enrich the human-machine dialogue, the robot uses face detection to control its gaze behaviour and look at its conversational partner. This demonstration scenario can be seen as a first approach to evaluate a multimodal user interface using haptics and speech in conjunction with a cognitive dialogue system.
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Notes
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See AAL-JP project ALIAS www.aal-alias.eu.
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Acknowledgements
This work was supported by the project AAL-2009-2-049 “Adaptable Ambient Living Assistant” (ALIAS) co-funded by the European Commission and the German Federal Ministry of Education (BMBF) in the Ambient Assisted Living (AAL) programme.
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Geiger, J., Leykauf, T., Rehrl, T., Wallhoff, F., Rigoll, G. (2014). The Robot ALIAS as a Gaming Platform for Elderly Persons. In: Wichert, R., Klausing, H. (eds) Ambient Assisted Living. Advanced Technologies and Societal Change. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-37988-8_21
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DOI: https://doi.org/10.1007/978-3-642-37988-8_21
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