Abstract
In this paper we describe the implementation and evaluation of an augmented reality (AR) application, on mobile devices. It’s based on optical images recognition from real environment, and it has been particularly intended to be used in educational environments. Some improvements have been implemented compared to existing commercial ones, such as the ability to compare and move different models consecutively with a single marker. The objective was to assess the feasibility of using AR on mobile devices in educational environments. In addition we evaluated academic performance improvement using this technology. Validation was done through a case of study where students were able to see a virtual construction process overlapped to real environments. It was carried out by Building Engineering students of the EPSEB (UPC-Barcelona-Tech). Results obtained by student’s PRE and POST test, and by questionnaires responses, demonstrated the application suitability as a new tool to be used in learning processes.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Shin, D.H., Dunston, P.S.: Identification of application areas for Augmented Reality in industrial construction based on technology suitability. Automation in Construction 17, 882–894 (2008)
Sanchez Riera, A., Redondo, E., Fonseca, D.: Lighting simulation in augmented reality scenes: Teaching experience in interior design. In: 2012 7th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1–6 (2012)
Martin Gutierrez, J.: Estudio y evaluación de contenidos didácticos en el desarrollo de las habilidades espaciales en el ámbito de la ingeniería. Doctoral Thesis (2010)
Stanney, K.M., Mollaghasemi, M., Reeves, L., Breaux, R., Graeber, D.A.: Usability engineering of virtual environments (VEs): identifying multiple criteria that drive effective VE system design. International Journal of Human-Computer Studies 58, 447–481 (2003)
Squire, L.R.: Memory and Brain. Oxford University Press (1987)
Dror, I.E.: Technology enhanced learning: The good, the bad, and the ugly. Pragmatics & Cognition 16, 215–223 (2008)
Andersen, T.L., Kristensen, S., Nielsen, B.W., Grønbæk, K.: Designing Augmented Reality Board Games : The BattleBoard 3D experience. In: Proceeding of the 2004 Conference on Interaction Design and Children: Building a Community, pp. 137–138 (2004)
Galantay, R., Torpus, J., Engeli, M.: “living-room”. Interactive, Space-Oriented Augmented Reality. In: Proceedings of the 12th Annual ACM International Conference on Multimedia, MULTIMEDIA 2004, pp. 64–71. ACM Press, New York (2004)
Brederode, B., Markopoulos, P., Gielen, M., Vermeeren, A., de Ridder, H.: pOwerball: The design of a novel mixed-reality game for children with mixed abilities. In: Proceeding of the 2005 Conference on Interaction Design and Children, IDC 2005, pp. 32–39. ACM Press, New York (2005)
Pan, Z., Cheok, A.D., Yang, H., Zhu, J., Shi, J.: Virtual reality and mixed reality for virtual learning environments. Computers & Graphics 30, 20–28 (2006)
Budhiraja, R., Verma, S., Pandey, A.: Designing interactive presentation systems for classrooms. In: Proceedings of the 28th ACM International Conference on Design of Communication, SIGDOC 2010, p. 259. ACM Press, New York (2010)
Alvarez, C., Alarcon, R., Nussbaum, M.: Implementing collaborative learning activities in the classroom supported by one-to-one mobile computing: A design-based process. Journal of Systems and Software 84, 1961–1976 (2011)
Chen, C.-M., Tsai, Y.-N.: Interactive augmented reality system for enhancing library instruction in elementary schools. Computers & Education 59, 638–652 (2012)
Di Serio, Á., Ibáñez, M.B., Kloos, C.D.: Impact of an Augmented Reality System on Students’ Motivation for a Visual Art Course. Computers & Education, 1–11 (2012)
Portalés Ricart, C.: Live LEGO House: a Mixed Reality Game for the Edutainment 19 - 28. Schottish Online Journal of E-Learning 1, 19–28 (2007)
Arvanitis, T.N., Petrou, A., Knight, J.F., Savas, S., Sotiriou, S., Gargalakos, M., Gialouri, E.: Human factors and qualitative pedagogical evaluation of a mobile augmented reality system for science education used by learners with physical disabilities. Personal and Ubiquitous Computing 13, 243–250 (2007)
Piaget, J., Gruber, H.E., Vonèche, J.J.: The essential Piaget. J. Aronson (1995)
Ausubel, D.P.: Educational psychology: a cognitive view. Holt, Rinehart and Winston (1968)
Chen, R., Wang, X.: An Empirical Study on Tangible Augmented Reality Learning Space for Design Skill Transfer. Tsinghua Science & Technology 13, 13–18 (2008)
Dunleavy, M., Dede, C., Mitchell, R.: Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning. Journal of Science Education and Technology 18, 7–22 (2008)
Portalés, R. C.: Entornos multimedia de realidad aumentada en el campo del arte (2008)
Redondo, E., Navarro, I., Sánchez Riera, A., Fonseca, D.: Augmented Reality on architectural and building engineering learning processes. Two Study Cases. Special Issue on Visual Interfaces and User Experience: new approaches, 1269–1279 (2012)
Gosset, W.S.: The Probable error of a mean. Biometrika 6, 1–25 (1908)
Redondo, E., Navarro, I., Sánchez, A., Fonseca, D.: Visual Interfaces and User Experience: Augmented Reality for Architectural Education: One Study Case and Work in Progress. In: Cherifi, H., Zain, J.M., El-Qawasmeh, E. (eds.) DICTAP 2011, Part I. CCIS, vol. 166, pp. 355–367. Springer, Heidelberg (2011)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Sánchez Riera, A., Redondo, E., Fonseca, D., Navarro, I. (2013). Construction Processes Using Mobile Augmented Reality: A Study Case in Building Engineering Degree. In: Rocha, Á., Correia, A., Wilson, T., Stroetmann, K. (eds) Advances in Information Systems and Technologies. Advances in Intelligent Systems and Computing, vol 206. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-36981-0_100
Download citation
DOI: https://doi.org/10.1007/978-3-642-36981-0_100
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-36980-3
Online ISBN: 978-3-642-36981-0
eBook Packages: EngineeringEngineering (R0)