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Towards Designing for Competence and Engagement in Serious Games

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Serious Games Development and Applications (SGDA 2012)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 7528))

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Abstract

Through a series of game design experiments evidence was found signifying the importance of feeling competence as a driver for engagement during gameplay. Engagement during gameplay is important both as a motivation to play games, as well as for serious games to improve cognitive interest and thereby the learning efficacy of the game. Consequently, a number of design guidelines are proposed, both on the local and global level of the game, to enhance the feeling of competence and thereby engagement of the game.

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© 2012 Springer-Verlag Berlin Heidelberg

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van der Spek, E.D. (2012). Towards Designing for Competence and Engagement in Serious Games. In: Ma, M., Oliveira, M.F., Hauge, J.B., Duin, H., Thoben, KD. (eds) Serious Games Development and Applications. SGDA 2012. Lecture Notes in Computer Science, vol 7528. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33687-4_8

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  • DOI: https://doi.org/10.1007/978-3-642-33687-4_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33686-7

  • Online ISBN: 978-3-642-33687-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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