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Designing an Interactive Storytelling Game

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E-Learning and Games for Training, Education, Health and Sports (Edutainment 2012, GameDays 2012)

Abstract

This paper presents a teaching strategy that engages deep learning in game design. The learning objectives include brain storming, researching, setting goals, integrating game structure and storytelling, creating artistic style, and programming. Two students choose a true story—Jack the Ripper—to base their interactive storytelling game. In the meantime, the authors adopt mind mapping tool to help students develop their concept map. Through analyzing the concept map, the authors trace how they work on their project and discover the entire learning process involves problem solving, cooperating, self-challenging, self-exploring, and self-asserting. The authors thus conclude that “Learning by doing” is a significantly effective way of deep learning.

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References

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© 2012 Springer-Verlag Berlin Heidelberg

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Wu, CT., Chung, SM., Chang, SS. (2012). Designing an Interactive Storytelling Game. In: Göbel, S., Müller, W., Urban, B., Wiemeyer, J. (eds) E-Learning and Games for Training, Education, Health and Sports. Edutainment GameDays 2012 2012. Lecture Notes in Computer Science, vol 7516. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33466-5_17

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  • DOI: https://doi.org/10.1007/978-3-642-33466-5_17

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33465-8

  • Online ISBN: 978-3-642-33466-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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