Skip to main content

Why Paris Needs Hector and Lancelot Needs Mordred: Using Traditional Narrative Roles and Functions for Dramatic Compression in Interactive Narrative

  • Conference paper
Interactive Storytelling (ICIDS 2011)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7069))

Included in the following conference series:

Abstract

This paper proposes that we think of traditional story patterns as an available abstraction technology, containing strategies of parameterization and encapsulation that could be useful for creating digital narratives with meaningful variation of story elements. An example domain of a woman with two or more potential sexual/romantic partners is used to illustrate how such an approach could leverage the dramatic compression of narrative traditions to identify meaningful variations, in order to support coherent composition by authors and increase dramatic agency for interactors.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bruner, J.: Actual Minds, Possible Worlds. Harvard UP, Cambridge (1986)

    Book  Google Scholar 

  2. Turner, M.: The Literary Mind: The Origins of Thought and Language. Oxford UP, New York (1996)

    Google Scholar 

  3. Murray, J.H.: Toward a Cultural Theory of Gaming: Digital Games and Co-evolution of Media, Mind and Culture. Popular Communication 4(3) (2006)

    Google Scholar 

  4. Partlett, D.: The Oxford History of Board Games. Oxford University Press, Oxford (1999)

    Google Scholar 

  5. Salen, K., Zimmerman, E.: Rules of play: game design fundamentals. MIT Press, Cambridge (2003)

    Google Scholar 

  6. Propp, V.: Morphology of the Folktale. University of Texas Press, Austin (1928)

    Google Scholar 

  7. Kafalenos, E.: Narrative Causalities. Ohio State University Press, Columbus Ohio (2006)

    Google Scholar 

  8. Campbell, J.: The hero with a thousand faces. The Bollingen series, vol. 17. Pantheon Books, New York (1949)

    Google Scholar 

  9. Woods, W., Crowther, D.: Adventure, networked computer game (1980)

    Google Scholar 

  10. Lebling, P.D., Blank, M.S., et al.: Zork: A Computerized Fantasy Game. IEEE Computer 12(4), 51–59 (1979)

    Article  Google Scholar 

  11. Lebowitz, M.: Story-Telling as Planning and Learning. Poetics, 483–502 (1985)

    Google Scholar 

  12. Mateas, M., Stern, A.: Structuring Content in the Façade Interactive Drama Architecture. In: Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Los Angeles (2005)

    Google Scholar 

  13. Murray, J.H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Simon & Schuster/Free Press, New York (1997)

    Google Scholar 

  14. Malory, T., Spisak, J.W., et al.: Caxton’s Malory. University of California Press, Berkeley (1983)

    Google Scholar 

  15. Murray, J.H.: Inventing the Medium: Principles of Interaction Design as a Cultural Practice. MIT Press, Cambridge (2011)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Murray, J.H. (2011). Why Paris Needs Hector and Lancelot Needs Mordred: Using Traditional Narrative Roles and Functions for Dramatic Compression in Interactive Narrative. In: Si, M., Thue, D., André, E., Lester, J.C., Tanenbaum, T.J., Zammitto, V. (eds) Interactive Storytelling. ICIDS 2011. Lecture Notes in Computer Science, vol 7069. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25289-1_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-25289-1_2

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-25288-4

  • Online ISBN: 978-3-642-25289-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics