Skip to main content

To Date or Not to Date? A Minimalist Affect-Modulated Control Architecture for Dating Virtual Characters

  • Conference paper
Intelligent Virtual Agents (IVA 2011)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 6895))

Included in the following conference series:

Abstract

As part of our broader initiative on promoting the education in the field of IVA control mechanisms at high schools and universities, we have created a micro-game Cinema Date, which introduces students challenges posed by controlling 3D virtual characters and expressing their emotional state. The game features two virtual teenagers dating on their way to the cinema. The player can influence the course of the date by influencing behavior of the boy. Existing IVA architectures did not satisfy our requirements on the architecture being reasonably simple, yet capturing affect-modulated behavior, transition behavior and future-directed intentions. Here, we present the game, focusing on the minimalist control architecture of its main characters.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Kelleher, C.: Motivating Programming: Using storytelling to make computer programming attractive to middle school girls. PhD thesis. Carnegie Mellon University, School of Computer Science, Technical Report CMU-CS-06-171 (2006)

    Google Scholar 

  2. Wilensky, U.: NetLogo. Center for Connected Learning and Computer-Based Modeling, Northwestern University (1999), http://ccl.northwestern.edu/netlogo/ (6.6.2011)

  3. Gemrot, J., Kadlec, R., Bída, M., Burkert, O., Píbil, R., Havlíček, J., Zemčák, L., Šimlovič, J., Vansa, R., Štolba, M., Plch, T., Brom, C.: Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. In: Dignum, F., Bradshaw, J., Silverman, B., van Doesburg, W. (eds.) Agents for Games and Simulations. LNCS, vol. 5920, pp. 1–15. Springer, Heidelberg (2009), http://pogamut.cuni.cz (6.6.2011)

    Chapter  Google Scholar 

  4. Brom, C., Gemrot, J., Burkert, O., Kadlec, R., Bída, M.: 3D Immersion in Virtual Agents Education. In: Spierling, U., Szilas, N. (eds.) ICIDS 2008. LNCS, vol. 5334, pp. 59–70. Springer, Heidelberg (2008)

    Chapter  Google Scholar 

  5. Artifical Minds for Intelligent Systems (AMIS): StoryFactory – a tool for creating machinimas in UnrealEngine2RuntimeDemo (in Czech), http://storyfactory.cz/ (6.6.2011)

  6. Popelova, M.: Knihovna steering technik pro virtualni agenty. Bachelor thesis. Charles University in Prague (in czech) (2011), http://amis.mff.cuni.cz/emohawk/ (6.6.2011)

  7. Gebhard, P.: ALMA - A Layered Model of Affect. In: Proceedings of the Fourth International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), Utrecht, pp. 29–36 (2005), http://www.dfki.de/~gebhard/alma/ (6.6.2011)

  8. Ortony, A., Clore, G.L., Collins, A.: The cognitive structure of emotions. Cambridge University Press, Cambridge (1988)

    Book  Google Scholar 

  9. Gemrot, J., Brom, C., Bryson, J., Bida, M.: How to compare usability of techniques for the specification of virtual agents’ behavior? An experimental pilot study with human subjects. In: Proc. Agents for Education, Games, and Simulation, AAMAS Workshop (2011)

    Google Scholar 

  10. Rabin, S. (ed.): AI Game Programming Wisdom I-IV, Charles River Media (2002-8)

    Google Scholar 

  11. Bryson, J.J.: Inteligence by design: Principles of Modularity and Coordination for Engineering Complex Adaptive Agent. PhD thesis, MIT, Department of EECS, Cambridge, MA (2001)

    Google Scholar 

  12. Aylett, R.S., Louchart, S., Dias, J., Paiva, A.C.R., Vala, M.: FearNot! - An Experiment in Emergent Narrative. In: Panayiotopoulos, T., Gratch, J., Aylett, R.S., Ballin, D., Olivier, P., Rist, T. (eds.) IVA 2005. LNCS (LNAI), vol. 3661, pp. 305–316. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

  13. Lim, M., Dias, Y., Aylett, J., Paiva, R., Creating, A.: Creating adaptive affective autonomous NPCs. In: Autonomous Agents and Multi-Agent Systems, pp. 1–25. Springer, Heidelberg (2010)

    Google Scholar 

  14. Porteous, J., Cavazza, M., Charles, F.: Applying planning to interactive storytelling: Narrative control using state constraints. ACM Trans. Intell. Syst. Technol. 1(2) (2010)

    Google Scholar 

  15. Mateas M.: Interactive Drama, Art and Artificial Intelligence. PhD thesis. Department of Computer Science, Carnegie Mellon University (2002)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Bída, M., Brom, C., Popelová, M. (2011). To Date or Not to Date? A Minimalist Affect-Modulated Control Architecture for Dating Virtual Characters. In: Vilhjálmsson, H.H., Kopp, S., Marsella, S., Thórisson, K.R. (eds) Intelligent Virtual Agents. IVA 2011. Lecture Notes in Computer Science(), vol 6895. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23974-8_45

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-23974-8_45

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-23973-1

  • Online ISBN: 978-3-642-23974-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics