Abstract
The creative process of design is at the foundation of serious game and simulation development. Using a systematic approach, the designer of serious simulations or games analyzes the best approach that would deliver an interactive learning experience; one that will harnesses growing forms of behavior, requiring both the learner and technology to engage in an open-ended cycle of productive feedback and exchange. According to Collins [1], “Beyond simply providing an on/off switch or a menu of options leading to ‘canned’ content, users should be able to interact intuitively with a system in ways that produce new information. Interacting with a system that produces emergent phenomena is what I am calling interactive emergence” (4th Annual Digital Arts Symposium: Neural Net{work}).
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Defazio, J., Rand, K. (2011). Emergent Design: Bringing the Learner Close to the Experience. In: Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Design for All and eInclusion. UAHCI 2011. Lecture Notes in Computer Science, vol 6765. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21672-5_5
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