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Face Tracking for Augmented Reality Game Interface and Brand Placement

  • Conference paper
Ubiquitous Computing and Multimedia Applications (UCMA 2011)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 151))

Abstract

This paper proposes the AR game interface which is more faster and emotive by using an intelligent autonomous agent. As the operation of AR game has designed in accordance gamer’s face tracking, this study applied the movements on game. Since the nature of the game requires the real-time interaction, CBCH algorithm has been selected for face recognition. In case of failed face tracking, the interface agent has been used to provide the gamer with the sound information to be helped with situation perception. Furthermore, re-tracking has been enabled so that the proposed algorithm could help the gamer to be able to effectively react to the attack. This paper also looked at the design for the new beneficiary model for the game industry through interdisciplinary research between game and advertising. In conclusion, application to the 3D ping-pong game brought about effective and powerful results. The proposed algorithm might be used as fundamental data for developing the AR game interface.

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© 2011 Springer-Verlag Berlin Heidelberg

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Lee, Y.J., Lee, Y.J. (2011). Face Tracking for Augmented Reality Game Interface and Brand Placement. In: Kim, Th., Adeli, H., Robles, R.J., Balitanas, M. (eds) Ubiquitous Computing and Multimedia Applications. UCMA 2011. Communications in Computer and Information Science, vol 151. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-20998-7_10

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  • DOI: https://doi.org/10.1007/978-3-642-20998-7_10

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-20997-0

  • Online ISBN: 978-3-642-20998-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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