Abstract
The majority of existing virtual heritage applications are focused on detailed 3D reconstruction of historically significant sites and ancient artifacts. Recreating the way of life of ancient people is only considered by some researchers, who employ crowd simulation for this task. Existing crowd simulation algorithms are not suitable for modeling complex individual behaviors and role dependent agent interactions with other participants in the Virtual World. To address this problem we suggest treating 3D Virtual Worlds as Normative Multiagent Systems and propose the Virtual Institutions Methodology to be used for design and deployment of Virtual Worlds that require complex interactions involving both humans and autonomous agents. To highlight the usefulness of this approach we illustrate how Virtual Institutions are employed in the development of the Uruk prototype, which integrates 3D Virtual Worlds and Artificial Intelligence in the domain of cultural heritage.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Linden Lab: Second Life, http://secondlife.com
Gartner Inc: Gartner Says 80 Percent of Active Internet Users Will Have A “Second Life” in the Virtual World by the End of 2011 (2007), http://www.gartner.com/it/page.jsp?id=503861 (visited 23.07.2007)
Hunter, D., Lastowka, F.G.: To kill an avatar. Legal Affairs (July 2003)
Weinstein, J., Myers, J.: Same principles apply to virtual world expansion as to China and other new markets. Media Village (November 28, 2006), http://www.mediavillage.com/jmr/2006/11/28/jmr-11-28-06/
Maïm, J., Haegler, S., Yersin, B., Mueller, P., Thalmann, D., Van Gool, L.: Populating Ancient Pompeii with Crowds of Virtual Romans. In: 8th International Symposium on Virtual Reality, Archeology and Cultural Heritage - VAST (2007)
Bogdanovych, A.: Virtual Institutions. PhD thesis, UTS, Australia (2007)
Russel, S., Norvig, P.: Artificial Intelligence a Modern Approach. Prentice Hall/Pearson Education International, Upper Saddle River, New Jersey, USA (2003)
Dennett, D.C.: Cognitive wheels: The frame problem of AI. In: Minds, Machines, and Evolution: Philosophical Studies. Cambridge University Press, Cambridge (1984)
Esteva, M.: Electronic Institutions: From Specification to Development. PhD thesis, Institut d’Investigació en Intelligència Artificial (IIIA), Spain (2003)
Bogdanovych, A., Esteva, M., Simoff, S., Sierra, C., Berger, H.: A methodology for 3D Electronic Institutions. In: Proceedings of AAMAS 2007 Conference, Honolulu, Hawaii, USA, pp. 346–348. ACM, New York (2007)
Esteva, M., de la Cruz, D., Sierra, C.: ISLANDER: an Electronic Institutions editor. In: First International Conference on Autonomous Agents and Multiagent systems, Bologna, pp. 1045–1052. ACM Press, New York (2002)
Drago, S., Bogdanovych, A., Ancona, M., Simoff, S., Berger, H., Sierra, C.: From Graphs to Euclidean Virtual Worlds: Visualization of 3D Electronic Institutions. In: Dobbie, G. (ed.) Australasian Computer Science Conference (ACSC 2007), Ballarat Australia. CRPIT, vol. 62, pp. 25–33. ACS (2007)
Bogdanovych, A., Simoff, S., Esteva, M.: Virtual institutions: Normative environments facilitating imitation learning in virtual agents. In: Prendinger, H., Lester, J.C., Ishizuka, M. (eds.) IVA 2008. LNCS (LNAI), vol. 5208, pp. 456–464. Springer, Heidelberg (2008)
Esteva, M., Rosell, B., Rodriguez-Aguilar, J.A., Arcos, J.L.: AMELI: An Agent-Based Middleware for Electronic Institutions. In: Proceedings of AAMAS 2004 Conference, pp. 236–243. IEEE Computer Society, Los Alamitos (2004)
Uruk Project, http://www-staff.it.uts.edu.au/~anton/Research/Uruk_Project
Bogdanovych, A., Rodriguez, J.A., Simoff, S., Cohen, A.: Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures. In: Ruttkay, Z., Kipp, M., Nijholt, A., Vilhjálmsson, H.H. (eds.) IVA 2009. LNCS, vol. 5773, pp. 257–271. Springer, Heidelberg (2009)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Bogdanovych, A., Rodríguez, J.A., Simoff, S., Cohen, A., Sierra, C. (2011). Developing Virtual Heritage Applications as Normative Multiagent Systems. In: Gleizes, MP., Gomez-Sanz, J.J. (eds) Agent-Oriented Software Engineering X. AOSE 2009. Lecture Notes in Computer Science, vol 6038. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-19208-1_10
Download citation
DOI: https://doi.org/10.1007/978-3-642-19208-1_10
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-19207-4
Online ISBN: 978-3-642-19208-1
eBook Packages: Computer ScienceComputer Science (R0)