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Autonomous Multi-agents in Flexible Flock Formation

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Motion in Games (MIG 2010)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 6459))

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Abstract

In this paper, we present a flocking model where agents are equipped with navigational and obstacle avoidance capabilities that conform to user defined paths and formation shape requirements. In particular, we adopt an agent-based paradigm to achieve flexible formation handling at both the individual and flock level. The proposed model is studied under three different scenarios where flexible flock formations are produced automatically via algorithmic means to: 1) navigate around dynamically emerging obstacles, 2) navigate through narrow space and 3) navigate along path with sharp curvatures, hence minimizing the manual effort of human animators. Simulation results showed that the proposed model leads to highly realistic, flexible and real-time reactive flock formations.

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© 2010 Springer-Verlag Berlin Heidelberg

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Ho, C.S., Nguyen, Q.H., Ong, YS., Chen, X. (2010). Autonomous Multi-agents in Flexible Flock Formation. In: Boulic, R., Chrysanthou, Y., Komura, T. (eds) Motion in Games. MIG 2010. Lecture Notes in Computer Science, vol 6459. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16958-8_35

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  • DOI: https://doi.org/10.1007/978-3-642-16958-8_35

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-16957-1

  • Online ISBN: 978-3-642-16958-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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