Skip to main content

Resolving CSP with Naming Games

  • Conference paper
Logic Programming (ICLP 2008)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 5366))

Included in the following conference series:

Abstract

In constraint satisfaction problems (CSP) we consider N variables x 1,x 2, ...x N , their definition domains D 1,D 2, ...,D N and a set of constraints on the values of these variables; solving the CSP means finding a particular value for the variables that satisfies the constraints. In the distributed CSP (DCSP) as defined by Makoto Yokoo [1], the variables of the CSP are distributed among the agents. These agents are able to communicate between themselves and know all the constraint predicates relevant to their variable. The agents through interaction find the appropriate values to solve the CSP.

The naming game describes a set of problems in which a number N of agents bootstrap a commonly agreed name for an object. Each naming game is defined by an interaction protocol/algorithm. An important aspect of the naming game is the hierarchy-free agent architecture. For other references on the naming game see the work of Steels [3] and Baronchelli et al. [2].

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Yokoo, M., Durfee, E.H., Ishida, T., Kuwabara, K.: Distributed Constraint Satisfaction for Formalizing Distributed Problem Solving. In: 12th International Conference on Distributed Computing Systems (ICDCS 1992), pp. 614–621 (1992)

    Google Scholar 

  2. Baronchelli, A., Felici, M., Caglioti, E., Loreto, V., Steels, L.: Sharp transition Toward Shared Vocabularies in Multi-Agent Systems. Journal of Statistical Mechanics, P06014 (2006)

    Google Scholar 

  3. Steels, L.: Self-Organizing Vocabularies. In: Langton, C., Shimohara, K. (eds.) Artificial Life V: Proceeding of the Fifth International Workshop on the Synthesis and Simulation of Living Systems, pp. 179–184 (1997)

    Google Scholar 

  4. Nowak, M.A., Plotkin, J.B., Krakauer, J.D.: The evolutionary language game. Journal of Theoretical Biology 200, 147 (1999)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Gosti, G. (2008). Resolving CSP with Naming Games. In: Garcia de la Banda, M., Pontelli, E. (eds) Logic Programming. ICLP 2008. Lecture Notes in Computer Science, vol 5366. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89982-2_83

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-89982-2_83

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89981-5

  • Online ISBN: 978-3-540-89982-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics