Skip to main content

Test-Bed for Multimodal Games on Mobile Devices

  • Conference paper
Fun and Games (Fun and Games 2008)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 5294))

Included in the following conference series:

Abstract

We present a test-bed platform for the iterative design of multimodal games on a mobile phone or a PDA. While our test-bed platform is general to multimodal systems, in this paper we focus on games on mobile devices, since games are intrinsically multimodal, enriching thus the gaming experience and potential for interaction innovations. As part of a player-centered design approach, our goal is to be able to quickly test various forms of multimodal interaction before beginning with the development of the final multimodal game on mobile devices. We adopt a micro-approach for our game test-bed, focusing on multimodal interaction for generic tasks, including moving of an object or a character. Our test-bed facilitates the efficient exploration of the multimodal design space and enables controlled experiments of the designed interaction in-lab and/or in-situ.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bailey, G.: Iterative methodology and designer training in human-computer interface design. In: Proc. of CHI 1995, pp. 198–205. ACM Press, New York (1995)

    Google Scholar 

  2. Bernhaupt, R., Eckschlager, M., Tscheligi, M.: Methods for Evaluating Games – How to Measure Usability and User Experience in Games? In: Proc. of ACE 2007, pp. 309–310. ACM Press, New York (2007)

    Google Scholar 

  3. Benoit, A., et al.: Multimodal Signal Processing and Interaction for a Driving Simulation: Component-based Architecture. Journal on Multimodal User Interfaces 1(1), 49–58 (2006)

    Article  Google Scholar 

  4. Bolt, R.A.: Put-that-there: Voice and gesture at the graphics interface. In: Proc. of SIGGRAPH 1980, vol. 14(3), pp. 262–270 (1980)

    Google Scholar 

  5. Bouchet, J., Nigay, L.: ICARE: A Component-Based Approach for the Design and Development of Multimodal Interfaces. In: Extended Abstracts of CHI 2004, pp. 1325–1328. ACM Press, New York (2004)

    Google Scholar 

  6. Cherny, L., Clanton, C., Ostrom, E.: Entertainment is a human factor: a CHI 1997 workshop on game design and HCI. ACM SIGCHI Bulletin 29(4), 50–54 (1997)

    Article  Google Scholar 

  7. Crawford, C.: Lessons from Computer Game Design. In: Laurel, B. (ed.) The Art of human-computer interface design, pp. 103–111. Addison-Wesley Pub. Co., Reading (1990)

    Google Scholar 

  8. Ermi, L., Mäyrä, F.: Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design. Game Studies 5(1) (2005), gamestudies.org

  9. Gray, P., Ramsay, A., Serrano, M.: A Demonstration of the OpenInterface Interaction Development Environment. In: UIST 2007 demonstration (2007)

    Google Scholar 

  10. iPhone, http://www.apple.com/iphone

  11. Kue-Bum, L., Jung-Hyun, K., Kwang-Seok, H.: An Implementation of Multi-Modal Game Interface Based on PDAs. In: Proc. of ACIS SERA 2007, pp. 759–768. IEEE, Los Alamitos (2007)

    Google Scholar 

  12. OpenInterface European project. IST Framework 6 STREP funded by the European Commission (FP6-35182), http://www.oi-project.org

  13. Piekarski, W., Thomas, B.: ARQuake: The Outdoor Augmented Reality Gaming System. In: Communications of the ACM, vol. 45(1), pp. 36–38. ACM Press, New York (2002)

    Google Scholar 

  14. Schlienger, C., Chatty, S.: An Iterative and Participatory HCI Design Process in the Industry Context: Bringing together Utility, Usability and Innovation... within Budget. In: Interfaces Magazine, vol. 72. HCI Publications (2007)

    Google Scholar 

  15. Williamson, J., Murray-Smith, R., Hughes, S.S.: Multimodal Excitatory Interaction on Mobile Devices. In: Proc. of CHI 2007, pp. 121–124. ACM Press, New York (2007)

    Google Scholar 

  16. Zyda, M., et al.: Educating the Next Generation of Mobile Game Developers. IEEE Computer Graphics and Applications 27(2), 96, 92–95 (2007)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Coiana, M., Conconi, A., Nigay, L., Ortega, M. (2008). Test-Bed for Multimodal Games on Mobile Devices. In: Markopoulos, P., de Ruyter, B., IJsselsteijn, W., Rowland, D. (eds) Fun and Games. Fun and Games 2008. Lecture Notes in Computer Science, vol 5294. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-88322-7_8

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-88322-7_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-88321-0

  • Online ISBN: 978-3-540-88322-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics