Skip to main content

Abstract

The emotional experience of an interactive system has been the subject of a great deal of recent interest and study in the HCI community. However, many of researchers have pointed out the extreme difficulty in predicting or controlling these emotional experiences through intentional design choices. However, the user study we conducted proposes a different point-of-view than these claims. Although these emotional responses were not always tied directly to the device itself and influenced by contextual factors, we discovered that certain controllable aspects of interactive products showed clear patterns of emotion in the responses of our participants. We discuss our findings and provide implications for the design of emotional experiences in interactive devices.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Apple - iPod, Apple, Inc. (August 31, 2007), http://www.apple.com/ipod/ipod.html

  2. Apple - Mac mini, Apple, Inc. (June 21, 2007), http://www.apple.com/macmini/

  3. Bannon, L.: From Human Factors to Human Actors: the Role of Psychology and Human-computer Interaction Studies in System Design. In: Greenbaum, J., Kyng, M. (eds.) Design at Work: Cooperative Design of Computer Systems, Erlbaum, pp. 25–44 (1986)

    Google Scholar 

  4. Bentley, T., Johnston, L., von Baggo, K.: Evaluation Using Cued-recall Debrief to Elicit Information about a User’s Affective Experiences. In: Proc. of CHISIG 2005. ACM International Conference Proceeding Series, vol. 122, pp. 1–10 (2005)

    Google Scholar 

  5. Boehner, K., De Paula, R., Dourish, P., Sengers, P.: Affect: from information to interaction. In: Proc. of CC 2005, pp. 59–68. ACM Press, New York (2005)

    Google Scholar 

  6. Bødker, S.: When second wave HCI meets third wave challenges. In: Proc. of NordiCHI 2006, vol. 189, pp. 1–8. ACM Press, New York (2006)

    Chapter  Google Scholar 

  7. Csikszentmihalyi, M.: Design and Order in Everyday Life. In: Margolin, V., Buchanan, R. (eds.) The Idea of Design, pp. 118–126. MIT Press, Cambridge (1995)

    Google Scholar 

  8. Desmet, P., Hekkert, P.: Framework of Product Experience. International Journal of Design 1(1), 57–66 (2007)

    Google Scholar 

  9. Forlizzi, J., Battarbee, K.: Understanding experience in interactive systems. In: Proc. of DIS 2004, pp. 261–268. ACM, New York (2004)

    Google Scholar 

  10. Gaver, B., Dunne, T., Pacenti, E.: Design: Cultural probes. Interactions 6(1), 21–29 (1999)

    Article  Google Scholar 

  11. Grudin, J.: Is HCI homeless?: in search of inter-disciplinary status. Interactions 13(1), 54–59 (2006)

    Article  Google Scholar 

  12. Harrison, S., Tatar, D., Sengers, P.: The Three Paradigms of HCI. In: Proc. of alt.chi CHI 2007. ACM, New York (2007)

    Google Scholar 

  13. Hassenzahl, M.: Emotions can be quite ephemeral; we cannot design them. Interactions 11(5), 46–48 (2004)

    Article  Google Scholar 

  14. Hassenzahl, M.: Beautiful Objects as an Extension of the Self: A Reply. Human-Computer Interaction 19(4), 377–386 (2004)

    Article  Google Scholar 

  15. Isbister, K., Höök, K., Sharp, M., Laaksolahti, J.: The sensual evaluation instrument: developing an affective evaluation tool. In: Proc. of CHI 2006. ACM Press, New York (2006)

    Google Scholar 

  16. Jordan, P.W.: Designing Pleasurable Products: An Introduction to the New Human Factors. Taylor and Francis, London (2000)

    Google Scholar 

  17. Krippendroff, K.: The Semantic Turn: A New Foundation for Design. CRC Taylor & Francis, Boca Raton (2005)

    Google Scholar 

  18. Mahlke, S.: Understanding users’ experience of interaction. In: Proc. of the 2005 Annual Conference on European Association of Cognitive Ergonomics. ACM International Conference Proceeding Series, vol. 132, pp. 251–254. University of Athens (2005)

    Google Scholar 

  19. McCarthy, J., Wright, P.: Technology as Experience. MIT Press, Cambridge (2004)

    Google Scholar 

  20. Norman, D.A.: Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books, New York (2005)

    Google Scholar 

  21. Norman, D.A.: Words matter. talk about people: not customers, not consumers, not users. Interactions 13(5), 49–63 (2006)

    Article  Google Scholar 

  22. Norman, D.A., Ortony, A.: Designers and Users: Two Perspectives on Emotion and Design. In: Proc. of the Symposium on “Foundations of Interaction Design” at the Interaction Design Institute, Ivrea, Italy (2003)

    Google Scholar 

  23. Palen, L., Bødker, S.: Don’t Get Emotional! In: Peter, C., Beale, R. (eds.) Affect and Emotion in Human-Computer Interaction. LNCS, vol. 4868. Springer, Heidelberg (2008)

    Google Scholar 

  24. Preece, J., Rogers, Y., Sharp, H.: Interaction Design: Beyond Human-Computer Interaction. John Wiley & Sons, Inc., Hoboken (2002)

    Google Scholar 

  25. Zhang, P., Li, N.: The importance of affective quality. Commun. ACM 48(9), 105–108 (2005)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Christian Peter Russell Beale

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Lim, Yk. et al. (2008). Emotional Experience and Interaction Design. In: Peter, C., Beale, R. (eds) Affect and Emotion in Human-Computer Interaction. Lecture Notes in Computer Science, vol 4868. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85099-1_10

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-85099-1_10

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-85098-4

  • Online ISBN: 978-3-540-85099-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics