Abstract
In this paper we explore the tactical aspects needed for the creation of an intelligent computer-pool player. The research results in three modifications to our previous model. An optimization procedure computes the shot parameters and repositions the cue ball on a given target. Moreover, we take a look at possible heuristics to generate a sound selection of targets repositioning. We thus obtain a greedy but rather good billiard player.
This research was partially supported by NSERC grant OGP0005491.
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Dussault, JP., Landry, JF. (2007). Optimization of a Billiard Player – Tactical Play. In: van den Herik, H.J., Ciancarini, P., Donkers, H.H.L.M.(. (eds) Computers and Games. CG 2006. Lecture Notes in Computer Science, vol 4630. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-75538-8_23
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DOI: https://doi.org/10.1007/978-3-540-75538-8_23
Publisher Name: Springer, Berlin, Heidelberg
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