Abstract
Nowadays, the video gaming experience is shifting from merely realistic to believable. The behaviour of the computer driven player and non-playing characters is often poor when compared to their visual appearance. In this sense, there has been a recent interest in improving the video gaming experience with novel Artificial Intelligence (AI) techniques. This paper presents a robotics inspired behavioural AI to simulate characters’ personalities in a commercial video game.
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© 2007 Springer-Verlag Berlin Heidelberg
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Delgado-Mata, C., Ibáñez-Martínez, J. (2007). Behavioural Reactive Agents for Video Game Opponents with Personalities. In: Pelachaud, C., Martin, JC., André, E., Chollet, G., Karpouzis, K., Pelé, D. (eds) Intelligent Virtual Agents. IVA 2007. Lecture Notes in Computer Science(), vol 4722. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74997-4_44
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DOI: https://doi.org/10.1007/978-3-540-74997-4_44
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-74996-7
Online ISBN: 978-3-540-74997-4
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