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Perfect Information Stochastic Priority Games

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Automata, Languages and Programming (ICALP 2007)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4596))

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Abstract

We introduce stochastic priority games — a new class of perfect information stochastic games. These games can take two different, but equivalent, forms. In stopping priority games a play can be stopped by the environment after a finite number of stages, however, infinite plays are also possible. In discounted priority games only infinite plays are possible and the payoff is a linear combination of the classical discount payoff and of a limit payoff evaluating the performance at infinity. Shapley games [1] and parity games [2] are special extreme cases of priority games.

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Lars Arge Christian Cachin Tomasz Jurdziński Andrzej Tarlecki

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Gimbert, H., Zielonka, W. (2007). Perfect Information Stochastic Priority Games. In: Arge, L., Cachin, C., Jurdziński, T., Tarlecki, A. (eds) Automata, Languages and Programming. ICALP 2007. Lecture Notes in Computer Science, vol 4596. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73420-8_73

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  • DOI: https://doi.org/10.1007/978-3-540-73420-8_73

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73419-2

  • Online ISBN: 978-3-540-73420-8

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