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Prototype Evaluation and User-Needs Analysis in the Early Design of Emerging Technologies

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Human-Computer Interaction. Interaction Design and Usability (HCI 2007)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4550))

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Abstract

This paper presents two case studies of prototype evaluation as a tool for user needs elicitation for emerging technologies. In the first user evaluation, a high-fidelity virtual reality prototype is used. In the second one, a low-fidelity mixed reality prototype is used. Our results show that prototypes may be a powerful a tool for eliciting user-needs, but their potentiality depends on their fidelity. In our studies, users elicit more needs when working with the high-fidelity prototypes. Furthermore, the information collected in this case is richer and more useful for design. We discuss these results as well as some factors that could help stakeholders elicit a greater number of needs for emerging technologies.

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Julie A. Jacko

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© 2007 Springer-Verlag Berlin Heidelberg

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Anastassova, M., Mégard, C., Burkhardt, JM. (2007). Prototype Evaluation and User-Needs Analysis in the Early Design of Emerging Technologies. In: Jacko, J.A. (eds) Human-Computer Interaction. Interaction Design and Usability. HCI 2007. Lecture Notes in Computer Science, vol 4550. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73105-4_42

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  • DOI: https://doi.org/10.1007/978-3-540-73105-4_42

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73104-7

  • Online ISBN: 978-3-540-73105-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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