Abstract
Most of the challenges faced when building the Semantic Web require a substantial amount of human labor and intelligence. Despite significant advancement in ontology learning and human language technology, the tasks of ontology construction, semantic annotation, and establishing alignments between multiple ontologies remain highly dependent on human intelligence. This means that individuals need to contribute time and sometimes other resources. Unfortunately, we observe a serious lack of user involvement in the aforementioned tasks, which may be due to the absence of motivations for people who contribute. As a novel solution, we (1) propose to masquerade the core tasks of weaving the Semantic Web behind online, multi-player game scenarios, in order to create proper incentives for human users to get involved. Doing so, we adopt the findings from the already famous “games with a purpose” by von Ahn, who has shown that presenting a useful task, which requires human intelligence, in the form of an online game can motivate a large amount of people to work heavily on this task, and this for free. Then, we (2) describe our generic OntoGame platform, and (3) several gaming scenarios for various tasks plus our respective prototypes. Based on the analysis of user data and interviews with players, we provide preliminary evidence that users (4) enjoy the games and are willing to dedicate their time to those games, (5) are able to produce high-quality conceptual choices. Eventually we show how users entertaining themselves by online games can unknowingly help weave and maintain the Semantic Web.
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Siorpaes, K., Hepp, M. (2008). OntoGame: Weaving the Semantic Web by Online Games. In: Bechhofer, S., Hauswirth, M., Hoffmann, J., Koubarakis, M. (eds) The Semantic Web: Research and Applications. ESWC 2008. Lecture Notes in Computer Science, vol 5021. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-68234-9_54
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DOI: https://doi.org/10.1007/978-3-540-68234-9_54
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