Abstract
In the current work a methodology is presented to assess the quality of interactive systems throughout time. A set of techniques has been developed for the assessment of the communicability of contents, at a given moment: synchronism, or throughout time: diachronism. A metric of quality called ‘diachronic vision’ has been generated and has been applied in the assessment of an interactive system aimed at entertainment, which has evolved for decades. An analysis of concepts has been carried out, to stress the importance of the use of a timeless and common language among the different participants in the process design, production and fruition of interactive systems that have a world-wide distribution.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Basili, V., Zelkowitz, M.: Empirical Studies to Build a Science of Computer Science. Communications of ACM 50(11), 33–37 (2007)
Saussure, F.: Course in General Linguistics. McGraw-Hill, New York (1990)
Marcus, A.: Icons, Symbols, and Signs: Visible Languages to Facilitate Communication. Interactions of ACM 10, 37–43 (2003)
Grimes, J., Potel, M.: What is Multimedia? Computer Graphics 1, 49–52 (1991)
Kaprow, A.: New Media Applications in Art and Design. ACM Siggraph, New York (1991)
Gray, J.: Evolution of Data Management. Computer 29, 47–58 (1996)
Nielsen, J.: Hypertext and Hypermedia. Academic Press, San Diego (1990)
Bush, V.: As We Think, pp. 101–108. Endless Horizons, Washington (1946)
Berners-Lee,: WWW: Past, Present, and Future. ACM Computer 29, 79–85 (1996)
Kjelldahl, L.: Collected Conclusions: Multimedia Systems, Interactions and Applications. In: Proceed. First Eurographics Workshop, pp. 347–353. Springer, Stockholm (1991)
Väänänen, K.: Interfaces to hypermedia: Communicating the structure and interactions possibilities to the users. Computer & Graphics 17(3), 219–228 (1993)
Meyer-Wegener, K.: Database Management for Multimedia Applications. Multimedia, pp. 105–119. Springer, Berlin (1994)
Conklin, J.: Hypertext: An Introduction and Survey. Computer 20, 17–41 (1987)
Mitchell, W., McCullough, M.: Digital Design Media. Van Nostrand Reinhold, NY (1995)
Chen, P.: The entity-relationship approach: Toward a unified view of data. ACM Transactions Database Systems 1, 9–36 (1976)
Pargman, D., Jakobsson, P.: Five Perspectives on Computer Game History. Interactions of ACM 14, 26–29 (2007)
Cutumisu, M., et al.: Generating Ambient Behaviors in Computer Role-Playing Games. IEEE Computer 21, 19–27 (2006)
Kelly, H., et al.: How to Build Serious Games. Communications 50, 45–49 (2007)
Berens, K., Howard, G.: Videogaming. Rough Guides, London (2002)
Robinson, et al.: Elements of Cartography. John Wiley and Sons, New York (1995)
Nelson, T.: Literaty Machines. Mindful Press, Sausalito (1993)
Nielsen, J.: Usability Engineering. Academic Press, London (1993)
Cipolla-Ficarra, F.: Evaluation and communication techniques in multimedia product design for on the net university education. In: Multimedia on the Net, pp. 151–165. Springer, Vienna (1996)
Cipolla-Ficarra, F.: A Study of Acteme on Users Unexpert of Videogames. LNCS, pp. 215–224. Springer, Berlin (2007)
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2008 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Cipolla Ficarra, F.V., Cipolla Ficarra, M. (2008). Interactive Systems, Design and Heuristic Evaluation: The Importance of the Diachronic Vision. In: Tsihrintzis, G.A., Virvou, M., Howlett, R.J., Jain, L.C. (eds) New Directions in Intelligent Interactive Multimedia. Studies in Computational Intelligence, vol 142. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-68127-4_64
Download citation
DOI: https://doi.org/10.1007/978-3-540-68127-4_64
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-68126-7
Online ISBN: 978-3-540-68127-4
eBook Packages: EngineeringEngineering (R0)