Abstract
In this paper, we present a new motion generation technique, called motion path synthesis. The objective is to generate a motion for an intelligent avatar to move along a planned route using a pre-existing motion library. First, motion primitives, each defined as a dynamic motion segment, are extracted from the motion library. Then a motion graph is constructed based on the motion primitives and their connectivities. Within this motion graph, the desired realistic motion for avatars can be synthesized through a two-stage process: search an optimal motion path within the motion graph, joint the motion path and adapt it to the route. The experiment shows the effectiveness of the presented technique.
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Liu, F., Liang, R. (2003). Motion Path Synthesis for Intelligent Avatar. In: Rist, T., Aylett, R.S., Ballin, D., Rickel, J. (eds) Intelligent Virtual Agents. IVA 2003. Lecture Notes in Computer Science(), vol 2792. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-39396-2_23
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DOI: https://doi.org/10.1007/978-3-540-39396-2_23
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-20003-1
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