Abstract
We performed an experiment to verify the hypothesis that users are interacting more aroused and more pleased with games than with non-games. Therefore we used rating-scales and physiological measurements during a playing task in comparison with a writing task. The experiment, in which a total of 10 subjects participated, took place in a laboratory environment. Main finding is that playing a computer game causes that users feel emotional and physical stimulated, but do not imply a high physical arousal.
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Oertel, K., Fischer, G., Diener, H. (2004). Physiological Response to Games and Non-games: A Contrastive Study. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_52
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DOI: https://doi.org/10.1007/978-3-540-28643-1_52
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22947-6
Online ISBN: 978-3-540-28643-1
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