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Physiological Response to Games and Non-games: A Contrastive Study

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Entertainment Computing – ICEC 2004 (ICEC 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3166))

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Abstract

We performed an experiment to verify the hypothesis that users are interacting more aroused and more pleased with games than with non-games. Therefore we used rating-scales and physiological measurements during a playing task in comparison with a writing task. The experiment, in which a total of 10 subjects participated, took place in a laboratory environment. Main finding is that playing a computer game causes that users feel emotional and physical stimulated, but do not imply a high physical arousal.

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© 2004 IFIP International Federation for Information Processing

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Oertel, K., Fischer, G., Diener, H. (2004). Physiological Response to Games and Non-games: A Contrastive Study. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_52

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  • DOI: https://doi.org/10.1007/978-3-540-28643-1_52

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive

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