Skip to main content

Memetic Crossover for Genetic Programming: Evolution Through Imitation

  • Conference paper
Genetic and Evolutionary Computation – GECCO 2004 (GECCO 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3103))

Included in the following conference series:

Abstract

For problems where the evaluation of an individual is the dominant factor in the total computation time of the evolutionary process, minimizing the number of evaluations becomes critical. This paper introduces a new crossover operator for genetic programming, memetic crossover, that reduces the number of evaluations required to find an ideal solution. Memetic crossover selects individuals and crossover points by evaluating the observed strengths and weaknesses within areas of the problem. An individual that has done poorly in some parts of the problem may then imitate an individual that did well on those same parts. This results in an intelligent search of the feature-space and, therefore, fewer evaluations.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Nordin, P., Banzhaf, W.: Real time control of a Khepera robot using genetic programming. Cybernetics and Control 26, 533–561 (1997)

    MathSciNet  Google Scholar 

  2. Dawkins, R.: The Selfish Gene. Oxford University Press, Oxford (1976)

    Google Scholar 

  3. Moscato, P.: On evolution, search, optimization, genetic algorithms and martial arts: Towards memetic algorithms. Technical Report C3P 826, California Institute of Technology, Pasadena, CA (1989)

    Google Scholar 

  4. Hougen, D.F., Carmer, J., Woehrer, M.: Memetic learning: A novel learning method for multi-robot systems. In: International Workshop on Multi-Robot Systems (2003), Avaliable at http://www.cs.ou.edu/~hougen/mrs2003.pdf

  5. Eskridge, B.E., Hougen, D.F.: Imitating success: A memetic crossover operator for genetic programming. To appear in Proceedings of the Congress on Evolutionary Computation, IEEE (2004)

    Google Scholar 

  6. Koza, J.R.: Genetic programming: On the programming of computers by natural selection. MIT Press, Cambridge (1992)

    MATH  Google Scholar 

  7. Koza, J.R.: Genetic Programming II: Automatic Discovery of Reusable Programms. MIT Press, Cambridge (1994)

    Google Scholar 

  8. D’haeseleer, P.: Context preserving crossover in genetic programming. In: Proceedings of the 1994 IEEE World Congress on Computational Intelligence, Orlando, Florida, USA, vol. 1, pp. 256–261. IEEE Press, Los Alamitos (1994)

    Chapter  Google Scholar 

  9. Langdon, B.: Genetic Programming and Data Structures. PhD thesis, University College, London (1996)

    Google Scholar 

  10. Rosca, J.P., Ballard, D.H.: Discovery of subroutines in genetic programming. In: Angeline, P.J., Kinnear Jr., K.E. (eds.) Advances in Genetic Programming 2, pp. 177–202. MIT Press, Cambridge (1996)

    Google Scholar 

  11. Coello, C.A.C.: A comprehensive survey of evolutionary-based multiobjective optimization techniques. Knowledge and Information Systems 1, 129–156 (1999)

    Google Scholar 

  12. Langdon, W.B., Poli, R.: Fitness causes bloat. In: Chawdhry, P.K., Roy, R., Pan, R.K. (eds.) Second On-line World Conference on Soft Computing in Engineering Design and Manufacturing, pp. 13–22. Springer, London (1997)

    Google Scholar 

  13. Montana, D.J.: Strongly typed genetic programming. Technical Report #7866, 10 Moulton Street, Cambridge, MA 02138, USA (1993)

    Google Scholar 

  14. Moriarty, D.E., Schultz, A.C., Grefenstette, J.J.: Evolutionary algorithms for reinforcement learning. Journal of Artificial Intelligence Research 11, 241–276 (1999)

    MATH  Google Scholar 

  15. Luke, S.: ECJ 10: A java-based evolutionary compuation and genetic programming research system, Avaliable at http://cs.gmu.edu/~eclab/projects/ecj/

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Eskridge, B.E., Hougen, D.F. (2004). Memetic Crossover for Genetic Programming: Evolution Through Imitation. In: Deb, K. (eds) Genetic and Evolutionary Computation – GECCO 2004. GECCO 2004. Lecture Notes in Computer Science, vol 3103. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24855-2_57

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-24855-2_57

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22343-6

  • Online ISBN: 978-3-540-24855-2

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics