Abstract
This paper proposes Dream3D, an online 3D game engine. We analyze requirements to build MMORPGs together with the techniques to satisfy them. And then, the techniques are classified into four categories: 3D rendering, animation, server, and network techniques. We design and implement Dream3D to provide all the required functionalities. Related with the technique classification, Dream3D consists of four subsystems: rendering engine, animation engine, server engine, and network engine. For each of the subsystems, we propose an implementation model to satisfy the functionality requirements.
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© 2004 Springer-Verlag Berlin Heidelberg
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Lee, H., Park, T. (2004). Design and Implementation of an Online 3D Game Engine. In: Laganá, A., Gavrilova, M.L., Kumar, V., Mun, Y., Tan, C.J.K., Gervasi, O. (eds) Computational Science and Its Applications – ICCSA 2004. ICCSA 2004. Lecture Notes in Computer Science, vol 3044. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24709-8_88
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DOI: https://doi.org/10.1007/978-3-540-24709-8_88
Publisher Name: Springer, Berlin, Heidelberg
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