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The Development of the Creative Industries Sector of Computer Games in Poland

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Consumer Behavior, Organizational Strategy and Financial Economics

Part of the book series: Eurasian Studies in Business and Economics ((EBES,volume 9))

Abstract

Creative industries in Poland and around the world are among the most promising sectors of the economy that also affect the development of traditional industries. This stems from a high level of innovativeness of companies belonging to the creative industries sector and their high flexibility to adapt to the expectations of their customers. Foreign as well as Polish examples indicate that companies that are part of creative industries can very quickly become global companies, reaffirming that intellect, talent and creativity can be a key factor for the company’s success in the global market. The paper aims to (i) present what the creative sector is (ii) show how to develop the sector of computer games in Poland and in the whole world; (iii) present the case study of the company that has achieved spectacular success in the computer games market. The company is CD Projekt, the manufacturer of “The Witcher” which sold 600,000 copies worldwide in the first 3 months after its 2007 début.

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Correspondence to Magdalena Ratalewska .

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Ratalewska, M. (2018). The Development of the Creative Industries Sector of Computer Games in Poland. In: Bilgin, M., Danis, H., Demir, E., Can, U. (eds) Consumer Behavior, Organizational Strategy and Financial Economics. Eurasian Studies in Business and Economics, vol 9. Springer, Cham. https://doi.org/10.1007/978-3-319-76288-3_23

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