Abstract
Included among other mathematical software, dynamic geometry software has the great advantage of enabling teachers and learners to visualize and interactively control mathematical models. However they are not used in real classrooms as widely as expected. One reason is that it is not so easy for ordinary teachers and learners to install those software onto personal computers and to master the skills needed to operate them appropriately. As a result, teachers do not have enough knowledge about the theme and the manner in which those software will be used effectively. To overcome this difficulty, the extensions associated with some dynamic geometry software are being developed so that the teaching materials generated by them can be adapted to plugin-less web technology. In this paper, the author explains some case studies which illustrate the software’s influence on learners’ mathematical cognition. The method to identify the above mentioned influence will be applicable to wide range of researches concerning the interaction between learners’ reasoning processes and information technology.
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Acknowledgements
The author is grateful to Professor Takeo Noda for proposing the theme and the contents used in this research. The author is also grateful to Professor J\(\ddot{\mathrm{u}}\)rgen Richter-Gebert, Professor Ulrich Kortenkamp, and their colleagues for their great efforts to develop Cinderella and CindyJS.
This work was supported by JSPS KAKENHI (15K01037).
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Kaneko, M. (2017). Using Tangible Contents Generated by CindyJS and Its Influence on Mathematical Cognition. In: Gervasi, O., et al. Computational Science and Its Applications – ICCSA 2017. ICCSA 2017. Lecture Notes in Computer Science(), vol 10407. Springer, Cham. https://doi.org/10.1007/978-3-319-62401-3_15
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