Skip to main content

Question-Answering Virtual Humans Based on Pre-recorded Testimonies for Holocaust Education

  • Chapter
  • First Online:
Serious Games and Edutainment Applications

Abstract

In this chapter, we present Interact—a project which builds question-answering virtual humans based on pre-recorded video testimonies for Holocaust education. It was created to preserve the powerful and engaging experience of listening to, and interacting with, Holocaust survivors, allowing future generations of audience access to their unique stories. Interact demonstrates how advanced filming techniques, 3D graphics and natural language processing can be integrated and applied to specially recorded testimonies to enable users to ask questions and receive answers from virtualised individuals. This provides a new and rich interactive narrative of remembrance to engage with primary testimony. We briefly reviewed the literature of conversational natural language interfaces; discussed the design and development of Interact, including how we mapped the current proceedings of testimony and question-answering session to human-computer interaction and how we generated/predicted questions for each survivor using a lifeline chart; the 3D data capture process, generating 3D human; and natural language processing; and argued that this new form of mixed reality is a promising media to overcome the uncanny valley. Subjective and objective evaluation is also reported. The chapter is a longer version of a short paper presented at the ACM OzCHI conference (Ma et al., Interact: a mixed reality virtual survivor for holocaust testimonies. In: The proceedings of 27th annual meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI ‘15). ACM, New York, pp 250–254, 2015).

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 189.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 249.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 249.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Artstein, R., Traum, D., Alexander, O., Leuski, A., Jones, A., Georgila, K., Debevec, P., Swartout, W., Maio, H. and Smith, S. Time-offset interaction with a holocaust survivor. In: Proceedings of the 19th international conference on intelligent user interfaces, pp. 163–168, ACM, New York (2014)

    Google Scholar 

  • Brenton, H., Cillies, M., Ballin, D., Chatting, D.: The Uncanny Valley: does it exist? In the 11th international conference on human-computer interaction. Lawrence Erlbaum Associates, Las Vegas (2005)

    Google Scholar 

  • Byrne, W., Doermann, D., Franz, M., Gustman, S., Hajic, J., Oard, D., Picheny, M., Psutka, J., Ramabhadran, B., Soergel, D., et al.: Automatic recognition of spontaneous speech for access to multilingual oral history archives. IEEE Speech Audio Process. 12(4), 420–435 (2004)

    Article  Google Scholar 

  • Delecroix, F., Morge, M., Routier, J.: A virtual selling agent which is persuasive and adaptive. In: Ossowski, S. (ed.) Agreement Technologies, pp. 625–645. Springer, Dordrecht (2012)

    Google Scholar 

  • Fellbaum, C.: WordNet. Blackwell Publishing Ltd. (1998).

    Google Scholar 

  • Hoque, M., Courgeon, M., Martin, J. Mutlu, B., Picard, R.: MACH: my automated conversation coach. In The proceedings of the 2013 ACM international joint conference on pervasive and ubiquitous computing, pp. 697–706. ACM, New York (2013)

    Google Scholar 

  • Leuski, A., Traum, D.: NPCEditor: creating virtual human dialogue using information retrieval techniques. AI Mag. 32(2), 42–56 (2011)

    Google Scholar 

  • Ma, M., Coward, S., Walker, C.: Interact: a mixed reality virtual survivor for holocaust testimonies. In: the Proceedings of 27th annual meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI ‘15), 250–254, ACM, New York (2015)

    Google Scholar 

  • Milgram, P., Kishino, A.F.: Taxonomy of mixed reality visual displays. IEICE Trans. Inf. Syst., 1321–1329 (1994)

    Google Scholar 

  • Pandorabots.com: Chatbot Captain Kirk. [Online] Available at: http://sheepridge.pandorabots.com/pandora/talk?botid=fef38cb4de345ab1&skin=iframe-voice (n.d.). Accessed 1 Apr 2016.

  • Swartout, W., Traum, D., Artstein, R., Noren, D., Debevec, P., Bronnenkant, K., Williams, J., Leuski, A., Narayanan, S., Piepol, D. Ada and Grace: toward realistic and engaging virtual museum guides. 10th International Conference on Intelligent Virtual Agents, pp. 286–300 (2010)

    Google Scholar 

  • Talbot, T., Sagae, K., John, B., Rizzo, A.: Sorting out the virtual patient: how to exploit artificial intelligence, game technology and sound educational practices to create engaging role-playing simulations. Int. J. Gaming Comput.-Mediat. Simul. 4(3), 1–19 (2012)

    Article  Google Scholar 

  • Wilks, Y., Catizone, R., Worgan, S., Dingli, A., Moore, R., Field, D., Cheng, W.: A prototype for a conversational companion for reminiscing about images. Comput. Speech Lang. 25, 140–157., Elsevier (2011)

    Article  Google Scholar 

Download references

Acknowledgements

The Interact project research and technical development were supported by the Digital R&D Fund for the Arts, which is jointly funded by NESTA, Arts and Humanities Research Council and public funding by the National Lottery through Arts Council England. The project as a whole was also supported by a range of funders including the Pears Foundation and the Association of Jewish Refugees.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Minhua Ma .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this chapter

Cite this chapter

Ma, M., Coward, S., Walker, C. (2017). Question-Answering Virtual Humans Based on Pre-recorded Testimonies for Holocaust Education. In: Ma, M., Oikonomou, A. (eds) Serious Games and Edutainment Applications . Springer, Cham. https://doi.org/10.1007/978-3-319-51645-5_18

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-51645-5_18

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-51643-1

  • Online ISBN: 978-3-319-51645-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics