Abstract
This paper re-frames virtual interactive characters as “subjective interfaces” with the purpose of highlighting original affordances for interactive storytelling through conversation. This notion is theoretically unpacked in the perspectives of narratology, interaction design and game design. Existing and imagined scenarios are presented in which subjective interfaces are elevated as core interaction mechanics. Finally, technical challenges posed by this approach are reviewed alongside relevant existing research leads.
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Notes
- 1.
For more on this, see Booth’s concept of unreliable narrator [3].
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Lessard, J., Arsenault, D. (2016). The Character as Subjective Interface. In: Nack, F., Gordon, A. (eds) Interactive Storytelling. ICIDS 2016. Lecture Notes in Computer Science(), vol 10045. Springer, Cham. https://doi.org/10.1007/978-3-319-48279-8_28
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DOI: https://doi.org/10.1007/978-3-319-48279-8_28
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