Skip to main content

The Character as Subjective Interface

  • Conference paper
  • First Online:
Interactive Storytelling (ICIDS 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10045))

Included in the following conference series:

Abstract

This paper re-frames virtual interactive characters as “subjective interfaces” with the purpose of highlighting original affordances for interactive storytelling through conversation. This notion is theoretically unpacked in the perspectives of narratology, interaction design and game design. Existing and imagined scenarios are presented in which subjective interfaces are elevated as core interaction mechanics. Finally, technical challenges posed by this approach are reviewed alongside relevant existing research leads.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    For more on this, see Booth’s concept of unreliable narrator [3].

References

  1. Genette, G.: Figures III. Seuil, Paris (1972)

    Google Scholar 

  2. Genette, G.: Nouveau Discours du Récit. Seuil, Paris (1983)

    Book  Google Scholar 

  3. Booth, W.C.: The Rhetoric of Fiction. University of Chicago Press, Chicago (1961)

    Google Scholar 

  4. Gaudreault, A.: From Plato to Lumière: Narration and Monstration in Literature and Cinema. University of Toronto Press, Toronto (2009)

    Book  Google Scholar 

  5. Galloway, A.R.: The Interface Effect. Polity, Malden, Cambridge (2012)

    Google Scholar 

  6. McTear, M., et al.: The Conversational Interface - Talking to Smart Devices. Springer, Heidelberg (2016)

    Book  Google Scholar 

  7. Bogost, I.: Persuasive games: windows and mirror’s edge. Gamasutra (2008). www.gamasutra.com/view/feature/132283/persuasive_games_windows_and_.php

  8. Suits, B., Hurka, T.: The Grasshopper: Games, Life and Utopia. Broadview Press, Peterborough (2005)

    Google Scholar 

  9. Jørgensen, K.: Gameworld Interfaces. The MIT Press, Cambridge (2013)

    Book  Google Scholar 

  10. Costikyan, G.: Uncertainty in Games. The MIT Press, Cambridge (2013)

    Google Scholar 

  11. Sharp, A.: King of Dragon Pass (1999)

    Google Scholar 

  12. Ubisoft: Assassin’s Creed: Brotherhood (2010)

    Google Scholar 

  13. Hide&Seek: British Intelligence Officers Exam (2012)

    Google Scholar 

  14. LabLabLab: SimHamlet (2015)

    Google Scholar 

  15. PullString: Humani: Jessie’s Story (2016)

    Google Scholar 

  16. McCoy, J., et al.: Prom Week (2012)

    Google Scholar 

  17. Ryan, J.O., et al.: Toward characters who observe, tell, misremember, and lie. In: 2nd Workshop on Experimental AI in Games. AAAI Press (2015a)

    Google Scholar 

  18. Carvalho, D.B., et al.: A perception simulation architecture for plot generation of emergent storytelling. In: Proceedings of the International Conference on Computer Games, Multimedia and Allied Technology. pp. 6–11. Citeseer (2012)

    Google Scholar 

  19. Behrooz, M., et al.: Remember that time? Telling interesting stories from past interactions. In: Schoenau-Fog, H., et al. (eds.) Interactive Storytelling. LNCS, vol. 9445, pp. 93–104. Springer, Heidelberg (2015)

    Chapter  Google Scholar 

  20. Ryan, J.O., et al.: Toward natural language generation by humans. In: 8th Workshop on Intelligent Narrative Technologies. AAAI Presss (2015b)

    Google Scholar 

  21. Lessard, J.: Designing natural-language game conversations. In: 1st International Joint Conference of DiGRA and FDG (2016)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Jonathan Lessard .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing AG

About this paper

Cite this paper

Lessard, J., Arsenault, D. (2016). The Character as Subjective Interface. In: Nack, F., Gordon, A. (eds) Interactive Storytelling. ICIDS 2016. Lecture Notes in Computer Science(), vol 10045. Springer, Cham. https://doi.org/10.1007/978-3-319-48279-8_28

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-48279-8_28

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-48278-1

  • Online ISBN: 978-3-319-48279-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics