Abstract
This research is focused on creation of a herding algorithm suitable for a large map area which will be used in an agent-based simulation of an ancient Celtic society development. Algorithm is designed in order to find suitable place for grazing of animals in a satisfactory time on a map composed of more than 700 000 cells. Parameters of the algorithm are adjusted due to the results of a statistical research. Simulation is created in the AnyLogic multimethod simulation modeling tool. Virtualized server is used for experiments because of a complexity of the simulation.
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Acknowledgments
The research described in the paper was supported by grant GACR-405/12/0926 Social modeling as a tool for understanding Celtic society and cultural changes at the end of the Iron Age and UHK specific research project.
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Cimler, R., Doležal, O., Kühnová, J., Pavlík, J. (2016). Herding Algorithm in a Large Scale Multi-agent Simulation. In: Jezic, G., Chen-Burger, YH., Howlett, R., Jain, L. (eds) Agent and Multi-Agent Systems: Technology and Applications. Smart Innovation, Systems and Technologies, vol 58. Springer, Cham. https://doi.org/10.1007/978-3-319-39883-9_7
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DOI: https://doi.org/10.1007/978-3-319-39883-9_7
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