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Robot-Based Smart Educational Environments to Teach CS: A Case Study

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Smart Learning Objects for Smart Education in Computer Science

Abstract

First, the term ‘smart educational environment’ should be defined. There are standard educational environments that are based on using the Internet-based technology along with some e-learning-oriented systems such as Moodle. In the widest sense, the word ‘environment’ should be understood as the overall technological support (hardware, software and networking with remote terminals) and the infrastructure of the methodological support, including databases or digital libraries with the teaching content, management facilities and teaching instructions (for teachers and students) to support e-learning. The base actors (teachers and students), maintenance facilities and personnel might be also treated as components of the environment. In the narrow sense, by the educational environment, we mean the facilities for functioning e-learning processes to achieving teaching goals within the teaching organization. Using the m-learning paradigm, for example, on the smartphones basis, perhaps, one can treat as being the smart environment too.

In the case of citing, this chapter should be referenced as follows: Vytautas Štuikys and Renata Burbaitė. Smart Educational Environments to Teach Topics in CS: A Case Study. In Smart Learning Objects for the Smart Education in CS (Theory, Methodology and Robot-Based Implementation), Springer, 2015.

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Štuikys, V. (2015). Robot-Based Smart Educational Environments to Teach CS: A Case Study. In: Smart Learning Objects for Smart Education in Computer Science. Springer, Cham. https://doi.org/10.1007/978-3-319-16913-2_12

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  • DOI: https://doi.org/10.1007/978-3-319-16913-2_12

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-16912-5

  • Online ISBN: 978-3-319-16913-2

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