Abstract
Marker-based performance capture is a technique that enables acquisition of expression and mimicry of human face. This data can be used to propel facial animation system, be it bone driven or similarly dependant on position of points in space. Every model that is to be animated has to be analyzed in order to select level of influence each marker has over each vertex of said model. This process can be quite tedious if done manually. In this paper we present an approach for automatic calculation of markers’ influence based on position of vertex on human face’s surface obtained by acquisition using structured light-based scanner or similar approach.
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Pęszor, D., Wojciechowski, K., Wojciechowska, M. (2015). Automatic Markers’ Influence Calculation for Facial Animation Based on Performance Capture. In: Nguyen, N., Trawiński, B., Kosala, R. (eds) Intelligent Information and Database Systems. ACIIDS 2015. Lecture Notes in Computer Science(), vol 9012. Springer, Cham. https://doi.org/10.1007/978-3-319-15705-4_28
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DOI: https://doi.org/10.1007/978-3-319-15705-4_28
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