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A Game Design Methodology for Generating a Psychological Profile of Players

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Serious Games Analytics

Abstract

Can we track the psychological traits or the profile of a player during gameplay, at least when the player is engaged in a ludic experience? We propose a game design methodology dedicated to the generation of a psychological profile of the player. Our experiment, a vocational guidance game, was created in collaboration with academic experts and industry game developers. Our first results form the basis for exploration of a field at the crossover of computer science (in particular, game design), psychology, and cognitive science.

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Acknowledgment

Katharine Neil and Jurie Horneman for the revision work.

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Correspondence to Emmanuel Guardiola .

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© 2015 Springer International Publishing Switzerland

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Guardiola, E., Natkin, S. (2015). A Game Design Methodology for Generating a Psychological Profile of Players. In: Loh, C., Sheng, Y., Ifenthaler, D. (eds) Serious Games Analytics. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-05834-4_16

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