Abstract
This paper presents how the Virtual Reality (VR) technology and Computer Graphics (CG) is used nowadays by industry to reduce productions costs, minimize learning curve and eliminates hazard situations. Few examples of procedural training and VR simulators are being presented, as well as the usage of CG for military training and troops support.
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© 2013 Springer International Publishing Switzerland
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Koźlak, M., Kurzeja, A., Nawrat, A. (2013). Virtual Reality Technology for Military and Industry Training Programs. In: Nawrat, A., Kuś, Z. (eds) Vision Based Systemsfor UAV Applications. Studies in Computational Intelligence, vol 481. Springer, Heidelberg. https://doi.org/10.1007/978-3-319-00369-6_21
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DOI: https://doi.org/10.1007/978-3-319-00369-6_21
Publisher Name: Springer, Heidelberg
Print ISBN: 978-3-319-00368-9
Online ISBN: 978-3-319-00369-6
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