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Immersive Learning in Real VR

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Real VR – Immersive Digital Reality

Abstract

Immersion is an essential factor for successful learning. Immersive learning environments put learners directly into experiences and events related to the learning content. Virtual reality (VR) experiences give us new opportunities and ways for enabling immersive learning processes. In this chapter, we review different learning environments that use (real) VR as a tool to teach in different learning settings and discuss the state-of-the-art design and evaluation techniques and analyze the benefits and limitations of the different methods.

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Notes

  1. 1.

    https://unity3d.com/.

  2. 2.

    https://www.thesoapcollective.com/.

  3. 3.

    https://store.steampowered.com/app/721090/SKYBOX_VR_Video_Player/.

  4. 4.

    https://theta360.com/en/.

  5. 5.

    https://www.youtube.com/watch?v=0C8a6GBF8Bg&list=PLhQjrBD2T381yQVAOzT-PHcGMgvjFX2V6.

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Correspondence to Johanna Pirker .

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Pirker, J., Lesjak, I., Kopf, J., Kainz, A., Dini, A. (2020). Immersive Learning in Real VR. In: Magnor, M., Sorkine-Hornung, A. (eds) Real VR – Immersive Digital Reality. Lecture Notes in Computer Science(), vol 11900. Springer, Cham. https://doi.org/10.1007/978-3-030-41816-8_14

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  • DOI: https://doi.org/10.1007/978-3-030-41816-8_14

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