Abstract
This research intends to contribute to extent the understanding of the renewed interest in analog games phenomenon. We expose the origin and characteristics of modern board games, taxonomy and timeline and demonstrate the growing interest in the subject by presenting current trends, main contributions, themes and some potential research gaps for future researchers, all via a bibliometric survey in the Scopus and Web of Science Databases.
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Acknowledgements
The authors would like to thank “Fundação para a Ciência e a Tecnologia” (FCT), the Portuguese funding agency, that supported this research, under the grant PD/BD/146491/2019 and the research project “FlavourGame – Participate and Change, Playing with textures and flavours” (POCI-01-0145-FEDER-031024).
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Sousa, M., Bernardo, E. (2019). Back in the Game. In: Zagalo, N., Veloso, A., Costa, L., Mealha, Ó. (eds) Videogame Sciences and Arts. VJ 2019. Communications in Computer and Information Science, vol 1164. Springer, Cham. https://doi.org/10.1007/978-3-030-37983-4_6
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