Abstract
Academics are beginning to explore the educational potential of Second LifeTM (SL) by setting up inworld educational activities and projects. Given the relative novelty of the use of virtual world environments in higher education many such projects are still at pilot stage. However the initial pilot and experimentation stage will have to be followed by a rigorous evaluation process as for more traditional teaching projects. The chapter addresses issues about SL research tools and research methods. It introduces a “researcher toolkit” that includes: the various stages in the evaluation of SL educational projects and the theoretical framework that can inform such projects; an outline of the inworld tools that can be utilised or customised for academic research purposes; a review of methods for collecting feedback from participants and of the main ethical issues involved in researching virtual world environments; a discussion on the technical skills required to operate a research project in SL. The chapter also offers an indication of the inworld opportunities for the dissemination of SL research findings.
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Moschini, E. (2010). The Second Life Researcher Toolkit – An Exploration of Inworld Tools, Methods and Approaches for Researching Educational Projects in Second Life. In: Peachey, A., Gillen, J., Livingstone, D., Smith-Robbins, S. (eds) Researching Learning in Virtual Worlds. Human-Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-84996-047-2_3
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