Abstract
Mobile augmented reality (AR), which features computer-generated imagery overlaid onto the physical world, has been recognized as a promising interface to support human–computer interaction bound to physical and social contexts. By wearing or carrying mobile devices, users are able to access and manipulate AR contents in a broad range of indoor and outdoor environments. The enhanced engagement in constructing meaning and understanding in the real world provides a basis for analyzing cognitive issues in mobile AR from an embodied perspective. Recognizing the close connection between mobile AR interaction and human cognition, this chapter provides an overview of cognitive issues through the lens of mobile AR interaction. Information presentation, physical interaction and shared experience are identified as three primary categories of cognitive issues in mobile AR interaction. The relevant aspects involved in these three categories are discussed in order to deepen the understanding of the influence of mobile AR interaction on cognitive functioning. This chapter aims to provide insights into the significance of cognitive issues affecting the usability of mobile AR systems and has implications for fulfilling the potential of mobile AR technology in strengthening users’ cognition in the future design.
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The authors would like to thank Dr. Mark Livingston for his great help in providing comments and suggestions for modifying this work.
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Li, N., Duh, H.BL. (2013). Cognitive Issues in Mobile Augmented Reality: An Embodied Perspective. In: Huang, W., Alem, L., Livingston, M. (eds) Human Factors in Augmented Reality Environments. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-4205-9_5
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