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Alternative Assessment Strategies for Complex Problem Solving in Game-Based Learning Environments

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Multiple Perspectives on Problem Solving and Learning in the Digital Age

Abstract

The central thesis of this chapter is that emerging technologies such as digital games compel educators, educational researchers, and instructional designers to conceptualize learning, instruction, and assessment in fundamentally different ways. New technologies, including massively multi-player digital games offer new opportunities for learning and instruction; however, there is as yet insufficient evidence to support sustained impact on learning and instruction, apart from the case of military training based on large simulated war games. Technologically sophisticated design and assessment frameworks are likely to facilitate progress in this area, and that is our focus in this chapter. Specifically, we provide an integrated framework for assessing complex problem solving in digital game-based learning in the context of a longitudinal design-based research study.

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Eseryel, D., Ifenthaler, D., Ge, X. (2011). Alternative Assessment Strategies for Complex Problem Solving in Game-Based Learning Environments. In: Ifenthaler, D., Spector, J., Isaias, P., Sampson, D. (eds) Multiple Perspectives on Problem Solving and Learning in the Digital Age. Springer, New York, NY. https://doi.org/10.1007/978-1-4419-7612-3_11

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