Abstract
In this paper, we propose the concept of Familyware, a group of tools for communication among people who have close relationships. Familyware seeks to increase the feeling of connection among people through the exchange of simple messages without disturbing other tasks. Target users are members of an extended family, including close friends. In this paper, we analyze core needs and requirements for Familyware, and describe prototypes using scenario-based design techniques. We see the design of Familyware applications as a project on design methods; therefore, we also discuss a scenario-based process of envisioning family communication, creating storyboards, developing prototypes, and conducting formative interviews with potential users.
The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-0-387-35511-5_17
Chapter PDF
Similar content being viewed by others
Key words
References
Ackerman, M.S., Hindus, D., Mainwaring, S.D., and Starr, B. (1997) “Hanging on the Wire: A field study of an audio-only media space”, ACM Transactions on Computer—Human Interaction, 4,1, 39–66.
Bly, S.A., Harrison, S.R., and Irwin, S. (1993) “Media spaces: Bringing people together in a video, audio, and computing environment”, Communications of the ACM, 36,1,28— 47.
Brave, S., Ishii, H., and Dahley, A. (1998) “Tangible interfaces for remote collaboration and communication”, Proceedings of CSCW 98, 169–178.
Carroll, J.M. ed. (1995) “Scenario-Based Design: Envisioning Work and Technology in System Development”, John Wiley and Sons, New York NY.
Carroll, J.M., Rosson, M.B., Chin Jr. G., and Koenemann, J. (1998) “Requirements development in scenario-based design”, IEEE Transactions on Software Engineering, 24, 12, 1156–1170.
Carroll, J.M., Rosson, M.B., Van Metre, C. Kengeri, R.R., Kelso, J., and Darshani, M. (1999) “Blacksburg Nostalgia: A community history archive”, Human—Computer Interaction: INTERACT ’89, 637–647.
Dahley, A., Wisneski, C., and Ishii, H. (1988) “Water lamp and pinwheels: Ambient projection of digital information into architectural space”, Conference Summary of CHI 98, ACM Press.
Ellis, C.A., Gibbs, S.J., and Rein, G.L. (1991) “Groupware: Some issues and experiences”, Communications of the ACM, 34,1, 38–58.
Fogg, B.J., Cutler, L.D., Arnold, P., and Eisbach, C. (1998) “HandJive: A device for interpersonal haptic entertainment”, Proceedings of CHI 98, 57–64.
Ishii, H. and Ullmer, B. (1997) “Tangible bits: Towards seamless interfaces between people, bits and atoms”, Proceedings of CHI 97, 234–241.
Kraut, R., Mukhopadhyay, T., Szczypula, J., Kiesler, S., and Scherlis, W. Communication and information: Alternative uses of the Internet in households, in Proceedings of CHI 98 (Los Angeles CA, April 1998),ACM Press, 368–375.
Lee, A., Girgensohn, A., and Schlueter, K. (1997) “NYNEX portholes: Initial user reactions and redesign implications”, GROUP 97: Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work, 385–394.
Mandviwalla, M. and Olfman, L. (1994) “What do groups need? A proposed set of generic groupware requirements”, ACM Transactions on Computer—Human Interaction 1,3, 245–268.
Picard, R. (1997) “Affective Computing”, MIT Press, Boston MA.
Preece, J. (1998) “Empathic Communities: Reaching out across the Web”, ACM interactions, 2, 32–43.
Ramsay, J., Barabesi, A., and Preece, J. (1996) “Informal communication is about sharing objects in media”, Interacting with Computers 8,3, 277–283.
Resnick, M., Martin, F., Berg, R., Borovoy, R., Colella, V., Kramer, K., and Silverman, B. (1998) “Digital manipulatives: New toys to think with”, Proceedings of CHI 98,528— 535.
Schuler, D. (1994) “Community networks: Building a new participatory medium”, Communications of the ACM, 37,1, 39–51.
Stiemerling, O. and Cremers, A.B. (1998) “The use of cooperation scenarios in the design and evaluation of a CSCW system”, IEEE Transactions on Software Engineering 24,12, 1171–1181.
Strommen, E. and Alexander, K. (1999) “Emotional interfaces for interactive aardvarks: Designing affect into social interfaces for children”, Proceedings of CHI ’89, 528–535.
Venkatesh, A. (1996) “Computers and other interactive technologies for the home”, Communications of the ACM, 38,12, 47–54.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2000 IFIP International Federation for Information Processing
About this chapter
Cite this chapter
Go, K., Carroll, J., Imamiya, A. (2000). Familyware. In: Sloane, A., van Rijn, F. (eds) Home Informatics and Telematics. HOIT 2000. IFIP — The International Federation for Information Processing, vol 45. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35511-5_9
Download citation
DOI: https://doi.org/10.1007/978-0-387-35511-5_9
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4757-5415-5
Online ISBN: 978-0-387-35511-5
eBook Packages: Springer Book Archive