Overview
Provides comprehensive and authoritative history of this milestone scientific project
A unique presentation, based on conversations with team members, of Game 6 of the Rematch with Kasparov
Explains what Deep Blue "saw" when it played several moves that Kasparov could not understand in Game 2 of the Rematch
Written by a chess-playing computer scientist who concentrates on the technical side of the story
Appendices include all of Deep Blue's games, as well as those played by the program's earlier versions
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Table of contents (16 chapters)
Keywords
About this book
Reviews
From the reviews:
"In 1997 … the chess machine Deep Blue defeated reigning World Chess Champion Garry Kasparov … . Monty Newborn, the author … has long been involved in computer chess and was instrumental in making possible the 1996 and 1997 matches between Deep Blue and Kasparov . His book documents the external events – what happened where and when – and deliberately avoids getting into details of the technology. This is the book’s greatest strength … . It is accessible to anyone … ." (Jonathan Schaeffer, American Scientist, Vol. 91 (3), 2003)
Authors and Affiliations
Bibliographic Information
Book Title: Deep Blue
Book Subtitle: An Artificial Intelligence Milestone
Authors: Monty Newborn
DOI: https://doi.org/10.1007/978-0-387-21790-1
Publisher: Springer New York, NY
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eBook Packages: Springer Book Archive
Copyright Information: Springer Science+Business Media New York 2003
Hardcover ISBN: 978-0-387-95461-5Published: 06 December 2002
Softcover ISBN: 978-1-4684-9568-3Published: 24 July 2012
eBook ISBN: 978-0-387-21790-1Published: 20 March 2013
Edition Number: 1
Number of Pages: XVI, 348
Topics: Artificial Intelligence, Artificial Intelligence, History of Computing