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Shibuya, A., Sakamoto, A. (2005). The Quantity and Context of Video Game Violence in Japan: Toward Creating an Ethical Standard. In: Shiratori, R., Arai, K., Kato, F. (eds) Gaming, Simulations, and Society. Springer, Tokyo. https://doi.org/10.1007/4-431-26797-2_12
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DOI: https://doi.org/10.1007/4-431-26797-2_12
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