Skip to main content

Roomware for Cooperative Buildings: Integrated Design of Architectural Spaces and Information Spaces

  • Conference paper
  • First Online:
Cooperative Buildings: Integrating Information, Organization, and Architecture (CoBuild 1998)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1370))

Included in the following conference series:

Abstract

In this paper, we introduce the concepts of “cooperative buildings” and “roomware” and place them in the context of the integrated design of real, physical, resp. architectural spaces and virtual, resp. digital information spaces. By “roomware” we mean computer-augmented things in rooms, like doors, walls, furniture, and others. The general approach is detailed via examples from the i-LAND project where we develop several “roomware” components in order to realize an interactive information and cooperation landscape, e.g. an innovative work environment for creativity teams. We describe the current realization of i-LAND which includes an interactive electronic wall, an interactive table, computer-augmented chairs, and a mechanism for assigning physical objects as representatives of information objects in the virtual world.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bly, S., Harrison, S, Irwin, S. (1993). Media Spaces: Bringing people together in a video, audio and computing environment. Communications of the ACM, 36(1), 28–47.

    Article  Google Scholar 

  2. Buxton, W. (1997). Living in augmented reality: Ubiquitous media and reactive environments. In: K. Finn et al. (Eds.), Video-Mediated Communication. Erlbaum, 363–384.

    Google Scholar 

  3. Fitzmaurice, G. (1993). Situated information spaces and spatially aware palmtop computers. Communications of the ACM, Vol.36 No.7, 38–49.

    Article  Google Scholar 

  4. Fitzmaurice, G., Ishii, H., Buxton, W. (1995). Bricks: Laying the foundations for graspable user interfaces. Proceedings of CHI’95 Conference, ACM. pp. 442–449.

    Google Scholar 

  5. Gallupe, R.B., Bastianutti, L.M. & Copper, W.H. (1991). Unblocking brainstorming, Journal of Applied Psychology, 76, pp. 137–142.

    Article  Google Scholar 

  6. Ishii, H., and Ullmer, B. (1997). Tangible Bits: Towards seamless interfaces between people, bits and atoms. Proceedings of CHI’97 Conference, ACM. pp. 234–241.

    Google Scholar 

  7. Mark, G., Haake, J.M., and Streitz, N. A. (1995). The Use of Hypermedia in Group Problem Solving: An Evaluation of the DOLPHIN Electronic Meeting Room Environment. Proceedings of E-CSCW’ 95, Kluwer Academic Publisher. pp. 197–213.

    Google Scholar 

  8. Mark, G., Haake, J.M., and Streitz, N.A. (1996). Hypermedia Structures and the Division of Labor in Meeting Room Collaboration. Proceedings of CSCW’ 96, ACM. pp. 170–179.

    Google Scholar 

  9. Nunamaker, J.F. Briggs, R.O. & Mittleman, D.D. (1995). Electronic Meeting Systems: Ten Years of Lessons Learned. In: Coleman, D. and Khanna, R. (Eds.), Groupware: Technology and Applications. Prentice-Hall Inc., pp. 149–193.

    Google Scholar 

  10. Olson, J., Olson, G., Storrosten, M., and Carter, M. (1993). Groupwork close up: A comparison of the group design process with and without a simple group editor. In: T. Malone, N. Streitz (Eds.), Special Issue on CSCW of ACM TOIS. 11(4), 321–348.

    Google Scholar 

  11. Pedersen, E., McCall, K., Moran, T., Halasz, F. (1993). Tivoli: An electronic whiteboard for informal workgroup meetings, Proceedings of InterCHI’93 Conference, pp. 391–398.

    Google Scholar 

  12. Poynor, R. (1995). The hand that rocks the cradle. I.D.-The International Design Magazine. May–June 1995.

    Google Scholar 

  13. Rekimoto, J. (1997). Pick-and-Drop: A direct manipulation technique for multiple computer environments. Proceedings of UIST’97. ACM Press. pp. 31–39.

    Google Scholar 

  14. Rekimoto, J. (1998). Multiple-Computer User Interfaces: A cooperative environment consisting of multiple digital devices. In: N. Streitz et al. (Eds.), Cooperative Buildings-Integrating Information, Organization, and Architecture. Proceedings of CoBuild’98. LNCS 1370 (this volume). Springer: Heidelberg, pp. 33–40.

    Chapter  Google Scholar 

  15. Rekimoto, J., Nagao, K. (1995). The world through the computer: Computer augmented interaction with real world environments. Proceedings of UIST’95. ACM Press. pp. 29–36.

    Google Scholar 

  16. Schuckmann, C., Kirchner, L., Schümmer, J., and Haake, J.M. (1996). Designing object-oriented synchronous groupware with COAST. Proceedings of CSCW’ 96 Conference. ACM Press. pp. 30–38.

    Google Scholar 

  17. Stefik, M., Foster, G., Bobrow, D., Khan, K., Lanning, S., Suchman, L. (1987). Beyond the chalkboard: Computer support for collaboration and problem solving in meetings. Communications of the ACM, 30(1), 32–47.

    Article  Google Scholar 

  18. Streitz, N. (1995). From individual work and desktop-based collaboration to ubiquitous meeting environments. In: P. Brusilovsky, P. Kommers, N. Streitz (Eds.), Multimedia, Hypermedia, and Virtual Reality. LNCS 1077. Springer; Heidelberg. pp. 149–163.

    Google Scholar 

  19. Streitz, N., Geißler, J., Haake, J., and Hol, J. (1994). DOLPHIN: Integrated meeting support across LiveBoards, local and desktop environments. Proceedings of CSCW’ 94 Conference, ACM Press. pp. 345–358.

    Google Scholar 

  20. Streitz, N., Rexroth, P., Holmer, T. (1997). Does “roomware” matter? Investigating the role of personal and public information devices and their combination in meeting room collaboration. Proceedings of E-CSCW’97, Kluwer Academic Publishers. pp. 297–312.

    Google Scholar 

  21. Weiser, M. (1991). The Computer for the 21st Century. Scientific American, 1991, 265(3), 94–104.

    Article  Google Scholar 

  22. Weiser, M. (1993). Some computer science issues in ubiquitous computing. Communications of the ACM, 36(7), 75–84.

    Article  Google Scholar 

  23. Wellner, P. (1993). Interacting with paper on the DigitalDesk. CACM, 36(7), 86–96.

    Google Scholar 

  24. Wellner, P., Mackey, W., Gold, R. (Eds.) (1993). Computer-Augmented Environments: Back to the Real World. Special Issue of Communications of the ACM, 36(7).

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1998 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Streitz, N.A., Geißler, J., Holmer, T. (1998). Roomware for Cooperative Buildings: Integrated Design of Architectural Spaces and Information Spaces. In: Streitz, N.A., Konomi, S., Burkhardt, HJ. (eds) Cooperative Buildings: Integrating Information, Organization, and Architecture. CoBuild 1998. Lecture Notes in Computer Science, vol 1370. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-69706-3_3

Download citation

  • DOI: https://doi.org/10.1007/3-540-69706-3_3

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-64237-4

  • Online ISBN: 978-3-540-69706-0

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics